Blender Environment Artist: Create 3D Worlds
- Offered byUDEMY
Blender Environment Artist: Create 3D Worlds at UDEMY Overview
Duration | 12 hours |
Total fee | ₹2,999 |
Mode of learning | Online |
Credential | Certificate |
Blender Environment Artist: Create 3D Worlds at UDEMY Highlights
- Earn a certificate of completion from Udemy
- Learn from 54 downloadable resource & 2 articles
- Get full lifetime access of the course material
- Comes with 30 days money back guarantee
Blender Environment Artist: Create 3D Worlds at UDEMY Course details
- For Blender beginners who wants to create unique environments for their games, animations or renders.
- For Folks familiar with Blender but struggling with lighting, composition and making realistic environment objects.
- For Experienced Blender users who want to turn bland into beautiful.
- For Environment artists looking for more experience.
- Learn Blender 3.1.
- Model objects in Blender and for environments in general.
- Use textures to make objects look realistic.
- Learn different types of texturing for speed and detail.
- Learn workflow tips that will boost your productivity
- Discover different types of environment modelling for games or animations
- Learn how to use PBR materials and how to create your own.
- Find out how to use modular environment assets effectively.
- The course starts out with the basics of the interface and goes on to build on your skills methodically
- The course will show you how to create highly detailed, great looking environments for your portfolio
- You?ll learn how to model a range of environment assets, building up to the comprehensive front cover image
- We cover modelling, sculpting, texturing, lighting, rendering and many more core aspects needed for an environment artist
- The entire course is project-based, so you?ll apply your new skills immediately to real 3D models
Blender Environment Artist: Create 3D Worlds at UDEMY Curriculum
Introduction & Setup
Section Intro - The blender interface
Downloading Blender
Community & Support
The Interface
Adding Objects
Rendering
Materials
Background HDRI?s
Modular Castle
Section Intro - Modular Castle
Castle Wall
Castle Tower
Smooth Shading
Duplicating Objects
Castle Landscape
Castle Materials
Flags & Turrets
Section completion
Spooky Corridor - UV Mapping
Section Intro - Spooky Corridor
Basics of UV Mapping
Spooky Corridor UV Unwrapping
Mirror Modifier
Marking Seams
Subdivision Surface Modifier
Generated Texture Coordinates
Toxic Barrel
Section Completion
Rocks & Trees
Section Intro - Rocks & Trees
Sculpting Rocks
PBR Materials
Displacement
Sculpting Trees
Alpha Textures
Texturing The Bark
Building The Trees
Changing the Leaf Colour
The Decimate Modifier
Collections & Links
Section Completion
Modular Building
Blocking Out
Building the Beams
Plaster Modules
Stone Walls
Building the Roof - Part 1
Building the Roof - Part 2
Fence Posts
Adding Detail
Adding Details
Box Projection
Simple Unwrap
Texture Painting
Texture Painting the Stone
PBR From a Single Texture
Texture Atlases
Doors & Windows
Seamless Textures
Procedural Textures
Section Completion