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Build and model a Super MARLO runner clone in Unity3D 

  • Offered byEduonix

Build and model a Super MARLO runner clone in Unity3D
 at 
Eduonix 
Overview

Duration

16 hours

Total fee

3,430

Mode of learning

Online

Schedule type

Self paced

Difficulty level

Intermediate

Credential

Certificate

Build and model a Super MARLO runner clone in Unity3D
 at 
Eduonix 
Highlights

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Build and model a Super MARLO runner clone in Unity3D
 at 
Eduonix 
Course details

Skills you will learn
What are the course deliverables?
  • Build your foundation of making 3D art, models, and textures in Blender
  • Learn how to perform simple texturing of 3D art assets
  • Build easy to expand on games
More about this course
  • Build and model a Super MARLO runner clone in Unity3D is a web app tutorial by Eduonix Learning Solutions. The course will take you through the concepts of designing cross-platform games, and beginners and advanced concepts of C#. You will learn to design and build your own 3D Super Marlo Run game, a copy of the famous Mario game.

Build and model a Super MARLO runner clone in Unity3D
 at 
Eduonix 
Curriculum

Section 1 : Introduction to Unity

Introduction Preview

Unity Editor

Hello world!

Variables

Methods Preview

Loops

Movement

Section 2 : Movement

Movement Preview

Acceleration

Camera follow

Jumping

Jump higher Preview

Jumping area

Multiple jumps

Wall jumping

Materials Preview

Sticking to the wall

Section 3 : Blocks

Coins Preview

Score

User interface

Bricks

Coin brick

Pause block

Section 4 : Speed Blocks and Enemies

Arrow design

Prefabbing the speed area

Speed area collision

Changing the players movement speed

Property attributes

Long jump block

Simple enemy

Killing the player

Restarting the game

Section 5 : More Enemies

Killing enemies

Designing the shell enemy

Shell

Shell movement

Designing the plant enemy

Plant movement

Section 6 : Powerup and Finish Line

Adjusting shell collision

Designing a powerup

Powerup collection effect

Invincibility

Blinking effect

Different player models

Finish line

Section 7 : Background and Interface

Background elements

Building the parallax logic

Mountain parallax

Cloud layer

Moving backgrounds

Jumping area adjustment

Main menu

UI Anchors

Game instructions

Section 8 : Fine Tunings

Smoothing box collisions

Changing the gravity

Wall jumping speed

Brick jumping

Shell collisions

Destroying the shell

Enemy jumping speed

Shell physics

Shell gravity

Horizontal shell adjustment

Horizontal shell adjustment 2

Section 9 : Level Design

Singleton

Saving current level

Level progression

Object consistency

Maximum level

Section 10 : Integrating Art

Importing the art

Coins

Finish line

Grass block

Plant enemies

Walls

Enemies

Patrolling rotation

Long jump and speed areas

Brick and pause block

Coin bricks

Background

Section 11 : Finishing Art

Integrating the character

Adding model to player

Jumping and running

Movement stutter

Wall jumping

Power up

Swapping background art

Background adjustments

Transparency order

Challenge time!

Section 12 : Kevin

Cube Block Unwrapping

Texture Brick Block

Textures Coin Block

Textures Direction Blocks

Grass Block

Coin

Pipe

Flag

Mushroom

Plant Enemy 1

Plant Enemy 2

Shroom Enemy Model

Shroom Enemy Unwrap

Shroom Enemy Textur

Shroom Enemy Display

Shell Enemy Hat

Shell Enemy Hat Unwrap

Shell Enemy Body

Shell Enemy Body Unwrap

Shell Enemy Texture

Background Parallax Images

Background Parallax Images Upgrade

Marlo Basic Model 1

Marlo Basic Model 2

Marlo Uv Unwrapping

Marlo Texture

Marlo Rigging

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Build and model a Super MARLO runner clone in Unity3D
 at 
Eduonix 

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