Build and model a Super MARLO runner clone in Unity3D
- Offered byEduonix
Build and model a Super MARLO runner clone in Unity3D at Eduonix Overview
Duration | 16 hours |
Total fee | ₹3,430 |
Mode of learning | Online |
Schedule type | Self paced |
Difficulty level | Intermediate |
Credential | Certificate |
Build and model a Super MARLO runner clone in Unity3D at Eduonix Highlights
- Certificate of Completion
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Build and model a Super MARLO runner clone in Unity3D at Eduonix Course details
- Build your foundation of making 3D art, models, and textures in Blender
- Learn how to perform simple texturing of 3D art assets
- Build easy to expand on games
- Build and model a Super MARLO runner clone in Unity3D is a web app tutorial by Eduonix Learning Solutions. The course will take you through the concepts of designing cross-platform games, and beginners and advanced concepts of C#. You will learn to design and build your own 3D Super Marlo Run game, a copy of the famous Mario game.
Build and model a Super MARLO runner clone in Unity3D at Eduonix Curriculum
Section 1 : Introduction to Unity
Introduction Preview
Unity Editor
Hello world!
Variables
Methods Preview
Loops
Movement
Section 2 : Movement
Movement Preview
Acceleration
Camera follow
Jumping
Jump higher Preview
Jumping area
Multiple jumps
Wall jumping
Materials Preview
Sticking to the wall
Section 3 : Blocks
Coins Preview
Score
User interface
Bricks
Coin brick
Pause block
Section 4 : Speed Blocks and Enemies
Arrow design
Prefabbing the speed area
Speed area collision
Changing the players movement speed
Property attributes
Long jump block
Simple enemy
Killing the player
Restarting the game
Section 5 : More Enemies
Killing enemies
Designing the shell enemy
Shell
Shell movement
Designing the plant enemy
Plant movement
Section 6 : Powerup and Finish Line
Adjusting shell collision
Designing a powerup
Powerup collection effect
Invincibility
Blinking effect
Different player models
Finish line
Section 7 : Background and Interface
Background elements
Building the parallax logic
Mountain parallax
Cloud layer
Moving backgrounds
Jumping area adjustment
Main menu
UI Anchors
Game instructions
Section 8 : Fine Tunings
Smoothing box collisions
Changing the gravity
Wall jumping speed
Brick jumping
Shell collisions
Destroying the shell
Enemy jumping speed
Shell physics
Shell gravity
Horizontal shell adjustment
Horizontal shell adjustment 2
Section 9 : Level Design
Singleton
Saving current level
Level progression
Object consistency
Maximum level
Section 10 : Integrating Art
Importing the art
Coins
Finish line
Grass block
Plant enemies
Walls
Enemies
Patrolling rotation
Long jump and speed areas
Brick and pause block
Coin bricks
Background
Section 11 : Finishing Art
Integrating the character
Adding model to player
Jumping and running
Movement stutter
Wall jumping
Power up
Swapping background art
Background adjustments
Transparency order
Challenge time!
Section 12 : Kevin
Cube Block Unwrapping
Texture Brick Block
Textures Coin Block
Textures Direction Blocks
Grass Block
Coin
Pipe
Flag
Mushroom
Plant Enemy 1
Plant Enemy 2
Shroom Enemy Model
Shroom Enemy Unwrap
Shroom Enemy Textur
Shroom Enemy Display
Shell Enemy Hat
Shell Enemy Hat Unwrap
Shell Enemy Body
Shell Enemy Body Unwrap
Shell Enemy Texture
Background Parallax Images
Background Parallax Images Upgrade
Marlo Basic Model 1
Marlo Basic Model 2
Marlo Uv Unwrapping
Marlo Texture
Marlo Rigging