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Game Development Using Unity 3D and Mapbox 

  • Offered byAlison

Game Development Using Unity 3D and Mapbox
 at 
Alison 
Overview

This free online course will equip you with the skills you need to develop games using Mapbox and Unity 3D

Duration

5 hours

Total fee

Free

Mode of learning

Online

Official Website

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Credential

Certificate

Game Development Using Unity 3D and Mapbox
 at 
Alison 
Highlights

  • Earn a certificate after completion of the course
  • CPD Accreditation
  • Final Assessment
Details Icon

Game Development Using Unity 3D and Mapbox
 at 
Alison 
Course details

Skills you will learn
What are the course deliverables?
  • Set up the project and Mapbox SDK
  • Explain the function of Focusquare in Mapbox
  • Discuss the function of the "otherTag" string in Mapbox
  • State the required APIs to be used when developing for android
  • List the variables required for the droid class
  • Summarize the functions of singleton in Mapbox
  • Explain the function of the used optimized style option
  • Distinguish between the property height and the Max height
  • Use the private void release function in Mapbox
More about this course
  • This course is a complete guide to developing games in Unity 3D using real-world data from Mapbox, a map service, and API that provides developers with access to detailed location data and allows them to embed styled maps into games
  • This self-paced course begins with a brief overview of Mapbox, after which you will learn how to set up the game scene, add elements, sounds, and points of interest
  • Learn how to use filters to improve the map's user interface and performance, as well as how to create a game project and add players to the scene
  • Discover the best settings for creating Android games, as well as how to dynamically assign map locations, create singletons, and use the game droid factory

Game Development Using Unity 3D and Mapbox
 at 
Alison 
Curriculum

Developing the Game

Developing the Game - Learning Outcomes

Introduction and Setting up

Adding Elements to the Scene

Adding Sound Effects and Points of Interest

Preparing for Deployment and Improving UI

Preparing for Deployment and Improving UI - Learning Outcomes

Collision Cleanup and Deployment

Randomizing Mapbox Location

Building UI and Mapping the Player

Finalizing the Game Development

Finalizing the Game Development - Learning Outcomes

Implementing the Game Manager and Sounds

Using the Platform Dependent Controller

Finalizing and Saving the Game

Game Development Using Unity 3D and Mapbox - Course Assessment

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Game Development Using Unity 3D and Mapbox
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