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Level Management in Unity 

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Level Management in Unity
 at 
UDEMY 
Overview

Build a scalable, reusable menu system and save data from Unity

Duration

8 hours

Total fee

3,099

Mode of learning

Online

Credential

Certificate

Level Management in Unity
 at 
UDEMY 
Highlights

  • Earn a certificate of completion from Udemy
  • Comes up with 30-Day Money-Back Guarantee
  • Get Full Lifetime Access
  • Learn through 42 downloadable resources & 5 articles
Read more
Details Icon

Level Management in Unity
 at 
UDEMY 
Course details

Skills you will learn
Who should do this course?
  • For Beginning to intermediate Unity developers who want to improve their game dev skills
What are the course deliverables?
  • Build a scalable, re-usable Menu system from scratch
  • Save and load persistent data to and from your Unity application
  • Master Generics and the Singleton design pattern
More about this course
  • In this course, we will start with simple demo Unity project and add a front-end menu system
  • Learn techniques for building reusable UI components and transitions in-between Unity scenes
  • Learn the fundamentals of saving and loading persistent data locally from your application
  • Create C# scripts line-by-line and learn how to architect game components cleanly and logically

Level Management in Unity
 at 
UDEMY 
Curriculum

Introduction

Coding and Naming Conventions

Unity Hub and Versions

Scene Management

Loading Scenes

Challenge: Load Level Methods

Validating Data

Menu System

Main Menu Layout Part 1

Main Menu Layout Part 2

Play Button Setup

Challenge: Menu Buttons

Menu Management Part 1

Menu Management Part 2

Challenge: Menu Methods

Singleton Pattern

Quiz: Singleton Pattern

2 questions

Menu Subclasses

Menu Singletons

Generic Menu base class

Quiz: Generics

2 questions

Challenge: Pause Menu

Review: Pause Menu

Game Menu

Menu Refactor

Win Screen

Initalize Menus Update

Transition

SplashScreen

Challenge: SplashScreen Update

Transition Fader Part 1

Transition Fader Part 2

Challenge: End Transition

Saving and Loading Data

Persistent Data

Settings Menu Update

Player Prefs

Custom SaveData

Replacing PlayerPrefs

JSON Utility

Quiz: JsonUtility

2 questions

Challenge: Saving the PlayerName

Encryption (Cryptographic Hashing)

Hashing Save Data

Code with Comments

2019 Update: Level Selector

MissionSpecs

MissionList Scriptable Object

UI Layout

Mission Selector

LevelSelect Menu

Menu Integation

Faculty Icon

Level Management in Unity
 at 
UDEMY 
Faculty details

Wilmer Lin
Wilmer Lin is a 3D and visual effects artist with over fifteen years of industry experience in film and television. He has trained tens of thousands students over the course of a decade.

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