Understanding Video Games offered by University of Alberta
- Public University
- 1 Campus
- Estd. 1908
Understanding Video Games at UofA Overview
Duration | 10 hours |
Mode of learning | Online |
Official Website | Go to Website |
Course Level | UG Certificate |
Understanding Video Games at UofA Highlights
- Innovative Lesson Delivery
- Collaboration with BioWare Corp
- Formative Feedback Emphasis
- Engaging Short-Form Content
- Earn a certification after completion
Understanding Video Games at UofA Course details
- Developing the terminology that enables us to talk about video games
- Exploring how these terms are used in theoretical frameworks to interpret games, and
- Turning these theories toward cultural aspects of games in order to understand how the medium has impacted society. One of the most important insights students will gain from the course will be an understanding of the interplay between video game designers, players and the games themselves.
- Understanding Video Games, an 11-lesson course, explores the intricate world of video games as a pervasive global medium.
- Delve into analytical theory with a focus on gaming's impact on culture.
- Developed in collaboration with BioWare Corp, this course equips students to critically analyze, discuss, and comprehend the literacy inherent in video games, unraveling their role in shaping modern culture
Understanding Video Games at UofA Curriculum
Lesson 1: Introduction
In this short lesson, students will learn what to expect from the course, and will be introduced to our avatar creation module.
Lesson 2: Play and Games
Here, students will gain an appreciation for the differences between play and games. Game taxonomy and a definition of rules will be covered.
Lesson 3: Emergent and Progressive Gameplay
This lesson focuses on the difference between two major gameplay types, and how they impact our experience of video games.
Lesson 4: Game Mechanics
Students are introduced to the concepts of ludology, structuralism and the mechanics-dynamics-aesthetics approach to game analysis
Lesson 5: Story and Games
We explore the concept of games as stories, as well as the importance of narrative in video game presentation. Campbell's monomyth theory is thoroughly explained and applied to game stories.
Lesson 6: Interpreting Games
How can structuralist and post-structuralist analysis lead us to a better understanding of "how games mean?" This lesson will introduce students to a number of theoretical frameworks for analyzing games.
Lesson 7: Gaming Culture
Here students will be introduced to the concept of semiotics and how language is used in inclusionary and exclusionary game community practices. Indie game producers and modding groups are also discussed during this lesson.
Lesson 8: Violence and Games
Discussions around violence and games seem to go hand-in-hand. Why is this? What purposes are served by violence and its portrayal in video games? These are some of the questions engaged by this lesson.
Lesson 9: Sex and Games
In this lesson, the subjects of sexuality, gender and the portrayal of sex are discussed. In addition, there is a module on women in the game industry.
Lesson 10: Race and Games
The subjects of race and racial stereotypes are explored in this lesson. The student will discover that race and racial conflict drive gameplay and narrative in numerous game genres, yet is a subject seldom broached in scholarly discussions.
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Understanding Video Games at UofA Contact Information
116 St. and 85 Ave., Edmonton, AB, Canada T6G 2R3
Edmonton ( Alberta)