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Understanding Video Games 

Understanding Video Games
 at 
UofA 
Overview

This course's unique lesson delivery, combined with classic quiz structure, will enable students to quickly gain a solid foundational understanding of video games within the context of modern culture.

Duration

10 hours

Mode of learning

Online

Official Website

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Course Level

UG Certificate

Understanding Video Games
 at 
UofA 
Highlights

  • Innovative Lesson Delivery
  • Collaboration with BioWare Corp
  • Formative Feedback Emphasis
  • Engaging Short-Form Content
  • Earn a certification after completion
Read more
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Understanding Video Games
 at 
UofA 
Course details

What are the course deliverables?
  • Developing the terminology that enables us to talk about video games
  • Exploring how these terms are used in theoretical frameworks to interpret games, and
  • Turning these theories toward cultural aspects of games in order to understand how the medium has impacted society. One of the most important insights students will gain from the course will be an understanding of the interplay between video game designers, players and the games themselves.
More about this course
  • Understanding Video Games, an 11-lesson course, explores the intricate world of video games as a pervasive global medium.
  • Delve into analytical theory with a focus on gaming's impact on culture.
  • Developed in collaboration with BioWare Corp, this course equips students to critically analyze, discuss, and comprehend the literacy inherent in video games, unraveling their role in shaping modern culture

Understanding Video Games
 at 
UofA 
Curriculum

Lesson 1: Introduction

In this short lesson, students will learn what to expect from the course, and will be introduced to our avatar creation module.

Lesson 2: Play and Games

Here, students will gain an appreciation for the differences between play and games. Game taxonomy and a definition of rules will be covered.

Lesson 3: Emergent and Progressive Gameplay

This lesson focuses on the difference between two major gameplay types, and how they impact our experience of video games.

Lesson 4: Game Mechanics

Students are introduced to the concepts of ludology, structuralism and the mechanics-dynamics-aesthetics approach to game analysis

Lesson 5: Story and Games

We explore the concept of games as stories, as well as the importance of narrative in video game presentation. Campbell's monomyth theory is thoroughly explained and applied to game stories.

Lesson 6: Interpreting Games

How can structuralist and post-structuralist analysis lead us to a better understanding of "how games mean?" This lesson will introduce students to a number of theoretical frameworks for analyzing games.

Lesson 7: Gaming Culture

Here students will be introduced to the concept of semiotics and how language is used in inclusionary and exclusionary game community practices. Indie game producers and modding groups are also discussed during this lesson.

Lesson 8: Violence and Games

Discussions around violence and games seem to go hand-in-hand. Why is this? What purposes are served by violence and its portrayal in video games? These are some of the questions engaged by this lesson.

Lesson 9: Sex and Games

In this lesson, the subjects of sexuality, gender and the portrayal of sex are discussed. In addition, there is a module on women in the game industry.

Lesson 10: Race and Games

The subjects of race and racial stereotypes are explored in this lesson. The student will discover that race and racial conflict drive gameplay and narrative in numerous game genres, yet is a subject seldom broached in scholarly discussions.

Faculty Icon

Understanding Video Games
 at 
UofA 
Faculty details

Sean Gouglas, PhD Associate Professor Humanities Computing - Faculty of Arts
Sean Gouglas is an Associate Professor in Humanities Computing and Senior Director of Interdisciplinary Studies in the Faculty of Arts. Dr. Gouglas' research focuses on the relationship between universities and the computer game industry in Canada, especially as it relates to curriculum development and intellectual property; and on the role of women in computer games as characters, players and developers.
Leah Hackman (BSc, MSc. U of A), PhD student Computing Science - Faculty of Science
Leah Hackman works on machine learning and artificial intelligence as a PhD student in computing science at the University of Alberta. Along with her studies, Leah also helps to teach Cmput 274 and 275, the Tangible Computing introductory classes in the department.

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Understanding Video Games
 at 
UofA 
Contact Information

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116 St. and 85 Ave., Edmonton, AB, Canada T6G 2R3
Edmonton ( Alberta)

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