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Associate of Applied Science Game Art 

  • Private University
  • Institute Icon210 acre campus
  • Estd. 1979

Associate of Applied Science Game Art
 at 
Full Sail University 
Overview

Our goal is to provide you with the focused knowledge and foundational understanding of art and design, 3-D animation, modeling, and shading and lighting needed to qualify for entry-level positions in the interactive 3-D industry as 3-D artists

Duration

24 months

Mode of learning

Online

Official Website

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Course Level

UG Certificate

Associate of Applied Science Game Art
 at 
Full Sail University 
Highlights

  • Earn a degree from Full Sail University
  • Financial - aid available
  • Learn from an industry expert
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Associate of Applied Science Game Art
 at 
Full Sail University 
Course details

Who should do this course?
  • For individuals who want to enhance their knowledge & skills in the field
What are the course deliverables?
  • Learn how to use artistic elements and design principles to create visually engaging and user-friendly game environments, characters, and user interfaces
  • Gain practical experience using software tools for creating and editing textures, modeling characters and environments, animating sprites, and potentially even designing user interfaces based on the program's focus
  • Utilize learned skills to complete game art projects like character sprites, 3D models of objects, environment textures, or user interface elements
  • Learn the principles of creating game characters, including anatomy, stylization, and conveying personality through visual design
  • Utilize learned skills to design and potentially animate game characters, contributing to the visual storytelling and player experience
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More about this course
  • The Game Art curriculum is designed to develop artists well versed in 3-D asset creation for interactive 3-D
  • With a focus on 3-D content for games, simulation, XR, and even film and television, you will work your way through project-based classes that follow a clear, dynamic curriculum structure using the latest techniques and tools
  • Our courses will help you gain the skills necessary to move and improve content through the production pipeline
  • Each specialized class is based on the same workflow processes found at professional game studios and covers such core concepts as animation, modeling, lighting, environment art, and material and texture creation
  • Supporting these industry-specific foundations are classes focusing on the traditional art foundations of interactive 3-D as well as courses focusing on career exploration, communication skills, and how to prepare for the gaming industry
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Associate of Applied Science Game Art
 at 
Full Sail University 
Curriculum

Creative Presentation

Psychology of Play

English Composition I

Technology in the Entertainment and Media Industries

3-D Foundations

Fundamentals of Art I

Model Creation

Fundamentals of Art II

Project and Portfolio I: 3-D Arts

Professional Development Seminar I: Game Art

3-D Animation I

3-D Animation II

Project and Portfolio II: 3-D Arts

Shading and Lighting

Art Creation for Games

Texture Painting and Sculpting

Environment Art

Project and Portfolio III: Game Art

Professional Development Seminar II: Game Art

Associate of Applied Science Game Art
 at 
Full Sail University 
Entry Requirements

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Conditional OfferUp Arrow Icon
  • Not mentioned

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Associate of Applied Science Game Art
 at 
Full Sail University 
Contact Information

Address

3300 University Boulevard, Winter Park, Florida 32792
Winter Park ( Florida)

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