Michigan State University - Current Gen 3D Game Prop Production
- Offered byCoursera
Current Gen 3D Game Prop Production at Coursera Overview
Duration | 15 hours |
Start from | Start Now |
Total fee | Free |
Mode of learning | Online |
Difficulty level | Intermediate |
Official Website | Explore Free Course |
Credential | Certificate |
Current Gen 3D Game Prop Production at Coursera Highlights
- This Course Plus the Full Specialization.
- Shareable Certificates.
- Graded Programming Assignments.
Current Gen 3D Game Prop Production at Coursera Course details
- In this course you will learn to create a photo-real game prop using modern game art production techniques. You will gather reference, generate a base model, create a high polygon model, bake details onto a low poly model, and then texture and present a final portfolio piece. This course is aimed at students who have some knowledge in 3d and game art and would like to learn more advanced techniques employed in the creation of modern game assets. We will be using Maya, Zbrush, Marmoset, and Substance Painter extensively throughout the course. When you are finished you will have your own model based of of a real-world prop suitable for use in modern game engines.
Current Gen 3D Game Prop Production at Coursera Curriculum
Week 1: Blocking-In Model
Essentials Normals and Baking
Essential Modeling Tips
Essential Modeling Tools
Essentials Substance Painter
Essentials ZBrush
01 Reference
02 Image Planes
03 Initial Block-In
04 Refining Initial Block-In
Essential Skills/Software
Choosing Your Project
Essentials Quiz
Planning and Reference
Rough Block-In
Week 2: Mid-Poly Block-In Model
01 Mid-Poly Objective Lens
02 Mid-Poly Eye Piece Swivel
03 Mid-Poly Eye-Piece Viewer
04 Mid-Poly Body
05 Mid-Poly Battery
06 Finish Mid-Poly Body
07 Mid-Poly Swivel Mount
08 Mid-Poly Strap Mount
Mid-Poly Modeling
Week 3: High-Poly Model
01 High-Poly Dial
02 High-Poly Eye Piece Swivel
03 High-Poly Eye Piece
04 High-Poly Swivel Mount
05 High-Poly Objective Lens
06 High-Poly Battery & Switch
07 High-Poly Body Cap
08 High-Poly Prepping the Body
09 High-Poly Body
10 High-Poly Floaters
Sub Division Modeling
ZBrush Modeling
Week 4: Low-Poly Model
Low Poly Dial
Low Poly Objective Lens
Low Poly Strap Mounts
Low Poly Battery Pack
Low Poly Battery Switch
Low Poly Swivel Mount
Low Poly Eye Piece
Low Poly Finishing Body
UV Layout
Low-Poly
Week 5: PBR Texturing
Preparing for Baking
Baking Texture Maps
Creating Initial Textures in Substance Painter
Adding Height-Map Details
Creating a Texture Stencil
Using Texture Stencil
Additional Details
Texturing Surface Noise, Dirt, & Wear
Indicator Light
Baking Texture Maps
Texturing
Week 6: Final Project and Presentation
Preparing for Final Render
Render Settings in Marmoset
Lighting An Asset in Marmoset
Final Presentation
Presentation