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Michigan State University - Current Gen 3D Game Prop Production 

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Current Gen 3D Game Prop Production
 at 
Coursera 
Overview

Duration

15 hours

Start from

Start Now

Total fee

Free

Mode of learning

Online

Difficulty level

Intermediate

Official Website

Explore Free Course External Link Icon

Credential

Certificate

Current Gen 3D Game Prop Production
 at 
Coursera 
Highlights

  • This Course Plus the Full Specialization.
  • Shareable Certificates.
  • Graded Programming Assignments.
Details Icon

Current Gen 3D Game Prop Production
 at 
Coursera 
Course details

More about this course
  • In this course you will learn to create a photo-real game prop using modern game art production techniques. You will gather reference, generate a base model, create a high polygon model, bake details onto a low poly model, and then texture and present a final portfolio piece. This course is aimed at students who have some knowledge in 3d and game art and would like to learn more advanced techniques employed in the creation of modern game assets. We will be using Maya, Zbrush, Marmoset, and Substance Painter extensively throughout the course. When you are finished you will have your own model based of of a real-world prop suitable for use in modern game engines.

Current Gen 3D Game Prop Production
 at 
Coursera 
Curriculum

Week 1: Blocking-In Model

Essentials Normals and Baking

Essential Modeling Tips

Essential Modeling Tools

Essentials Substance Painter

Essentials ZBrush

01 Reference

02 Image Planes

03 Initial Block-In

04 Refining Initial Block-In

Essential Skills/Software

Choosing Your Project

Essentials Quiz

Planning and Reference

Rough Block-In

Week 2: Mid-Poly Block-In Model

01 Mid-Poly Objective Lens

02 Mid-Poly Eye Piece Swivel

03 Mid-Poly Eye-Piece Viewer

04 Mid-Poly Body

05 Mid-Poly Battery

06 Finish Mid-Poly Body

07 Mid-Poly Swivel Mount

08 Mid-Poly Strap Mount

Mid-Poly Modeling

Week 3: High-Poly Model

01 High-Poly Dial

02 High-Poly Eye Piece Swivel

03 High-Poly Eye Piece

04 High-Poly Swivel Mount

05 High-Poly Objective Lens

06 High-Poly Battery & Switch

07 High-Poly Body Cap

08 High-Poly Prepping the Body

09 High-Poly Body

10 High-Poly Floaters

Sub Division Modeling

ZBrush Modeling

Week 4: Low-Poly Model

Low Poly Dial

Low Poly Objective Lens

Low Poly Strap Mounts

Low Poly Battery Pack

Low Poly Battery Switch

Low Poly Swivel Mount

Low Poly Eye Piece

Low Poly Finishing Body

UV Layout

Low-Poly

Week 5: PBR Texturing

Preparing for Baking

Baking Texture Maps

Creating Initial Textures in Substance Painter

Adding Height-Map Details

Creating a Texture Stencil

Using Texture Stencil

Additional Details

Texturing Surface Noise, Dirt, & Wear

Indicator Light

Baking Texture Maps

Texturing

Week 6: Final Project and Presentation

Preparing for Final Render

Render Settings in Marmoset

Lighting An Asset in Marmoset

Final Presentation

Presentation

Current Gen 3D Game Prop Production
 at 
Coursera 
Admission Process

    Important Dates

    May 25, 2024
    Course Commencement Date

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    Current Gen 3D Game Prop Production
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