Michigan State University - Game Design and Development 2: 2D Platformer
- Offered byCoursera
Game Design and Development 2: 2D Platformer at Coursera Overview
Duration | 12 hours |
Start from | Start Now |
Total fee | Free |
Mode of learning | Online |
Difficulty level | Intermediate |
Official Website | Explore Free Course |
Credential | Certificate |
Game Design and Development 2: 2D Platformer at Coursera Highlights
- Shareable Certificate Earn a Certificate upon completion
- 100% online Start instantly and learn at your own schedule.
- Course 2 of 5 in the Game Design and Development with Unity 2020 Specialization
- Flexible deadlines Reset deadlines in accordance to your schedule.
- Intermediate Level Completion of "Game Design and Development 1: 2D Shooter" course.
- Approx. 12 hours to complete
- English Subtitles: English
Game Design and Development 2: 2D Platformer at Coursera Course details
- If you love games and want to learn how to make them, then this course is your second step down that path. In this course you will learn the fundamentals of game design, including an understanding of the game world, storytelling, gameplay, user experience, and game technology. You will continue developing videogames using industry standard game development tools, including the Unity game engine. At the end of the course you will have completed a 2D Platformer game, and will be able to leverage an array of game development techniques to create your own basic games.
Game Design and Development 2: 2D Platformer at Coursera Curriculum
Your Second Step into Game Design and Development
Course Overview
Project Overview
Creating a New Unity Project
Getting the New Input System
Importing the Asset Package
Tilemaps - Tile Palette and Tiles
Tilemaps - Rules Tiles
Tilemaps - Animated Tiles
Tilemaps - Combining Rules and Animation
Player Setup - Physics
Player Setup - Input System
Player Setup - Animations and the Animator
Player Setup - Camera and Visual Effects
Canvases and User Interface
Level Setup - Using the Provided Prefabs
Level Setup - More Tilemaps
Level Setup - Adding More Levels
Scripting and Using Visual Studio
Finish the Project
2D Platformer Modification Examples
Use Unity 2020.2 for this Course
Downloading Project Assets
2D Platformer Assignment
Game Worlds and Storytelling in Games
Game World - Part 1: Introduction
Game World - Part 2: Components
Game World - Part 3: Designing the Game World
Game World - Part 4: Designing the Game World (cont.)
Game World - Part 5: Designing the Game World (cont.)
Storytelling - Part 1: Introduction
Storytelling - Part 2: Characters
Making of Uncharted Characters Documentary
Storytelling - Part 3: Character Design
Storytelling - Part 4: Setting and Plot
Storytelling - Part 5: Interactive Stories
World Building
Story Spine Template and Examples
"Telling Stories with Systems" by Mark Brown
The Game World
Storytelling
Gameplay and User Experience
Gameplay - Part 1: Introduction
Gameplay - Part 2: Decomposing Gameplay
Gameplay - Part 3: Decomposing Gameplay (cont.)
Gameplay - Part 4: Game Genres
User Experience - Part 1: Introduction
User Experience - Part 2: Inputs
User Experience - Part 3: Outputs
User Experience - Part 4: Designing with UX
"The Secret of Mario's Jump (and other Versatile Verbs)" by Mark Brown
Forms of Fun
List of Video Game Genres
Exploring Gameplay in More Depth
"Controllers Control Everything" by Mark Brown
"The Mechanics of Movement" by Mark Brown
"The Challenge of Cameras" by Mark Brown
"Designing for Disability" by Mark Brown
Learn More About User Experience?
Gameplay
User Experience
Game Technology and Finishing Up
Game Technology - Part 1: Introduction
Game Technology - Part 2: A Brief History
Game Technology - Part 3: A Brief History (cont.)
Game Technology - Part 4: Hardware
Game Technology - Part 5: Hardware (cont.)
Game Technology - Part 6: Software
Game Technology - Part 7: Environments
Course Wrap Up
"A Brief History of Video Games" by Stuart Brown
Mac Users: Read this when doing peer review
Game Technology