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Michigan State University - Game Design and Development 2: 2D Platformer 

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Game Design and Development 2: 2D Platformer
 at 
Coursera 
Overview

Duration

12 hours

Start from

Start Now

Total fee

Free

Mode of learning

Online

Difficulty level

Intermediate

Official Website

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Credential

Certificate

Game Design and Development 2: 2D Platformer
 at 
Coursera 
Highlights

  • Shareable Certificate Earn a Certificate upon completion
  • 100% online Start instantly and learn at your own schedule.
  • Course 2 of 5 in the Game Design and Development with Unity 2020 Specialization
  • Flexible deadlines Reset deadlines in accordance to your schedule.
  • Intermediate Level Completion of "Game Design and Development 1: 2D Shooter" course.
  • Approx. 12 hours to complete
  • English Subtitles: English
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Game Design and Development 2: 2D Platformer
 at 
Coursera 
Course details

Skills you will learn
More about this course
  • If you love games and want to learn how to make them, then this course is your second step down that path. In this course you will learn the fundamentals of game design, including an understanding of the game world, storytelling, gameplay, user experience, and game technology. You will continue developing videogames using industry standard game development tools, including the Unity game engine. At the end of the course you will have completed a 2D Platformer game, and will be able to leverage an array of game development techniques to create your own basic games.

Game Design and Development 2: 2D Platformer
 at 
Coursera 
Curriculum

Your Second Step into Game Design and Development

Course Overview

Project Overview

Creating a New Unity Project

Getting the New Input System

Importing the Asset Package

Tilemaps - Tile Palette and Tiles

Tilemaps - Rules Tiles

Tilemaps - Animated Tiles

Tilemaps - Combining Rules and Animation

Player Setup - Physics

Player Setup - Input System

Player Setup - Animations and the Animator

Player Setup - Camera and Visual Effects

Canvases and User Interface

Level Setup - Using the Provided Prefabs

Level Setup - More Tilemaps

Level Setup - Adding More Levels

Scripting and Using Visual Studio

Finish the Project

2D Platformer Modification Examples

Use Unity 2020.2 for this Course

Downloading Project Assets

2D Platformer Assignment

Game Worlds and Storytelling in Games

Game World - Part 1: Introduction

Game World - Part 2: Components

Game World - Part 3: Designing the Game World

Game World - Part 4: Designing the Game World (cont.)

Game World - Part 5: Designing the Game World (cont.)

Storytelling - Part 1: Introduction

Storytelling - Part 2: Characters

Making of Uncharted Characters Documentary

Storytelling - Part 3: Character Design

Storytelling - Part 4: Setting and Plot

Storytelling - Part 5: Interactive Stories

World Building

Story Spine Template and Examples

"Telling Stories with Systems" by Mark Brown

The Game World

Storytelling

Gameplay and User Experience

Gameplay - Part 1: Introduction

Gameplay - Part 2: Decomposing Gameplay

Gameplay - Part 3: Decomposing Gameplay (cont.)

Gameplay - Part 4: Game Genres

User Experience - Part 1: Introduction

User Experience - Part 2: Inputs

User Experience - Part 3: Outputs

User Experience - Part 4: Designing with UX

"The Secret of Mario's Jump (and other Versatile Verbs)" by Mark Brown

Forms of Fun

List of Video Game Genres

Exploring Gameplay in More Depth

"Controllers Control Everything" by Mark Brown

"The Mechanics of Movement" by Mark Brown

"The Challenge of Cameras" by Mark Brown

"Designing for Disability" by Mark Brown

Learn More About User Experience?

Gameplay

User Experience

Game Technology and Finishing Up

Game Technology - Part 1: Introduction

Game Technology - Part 2: A Brief History

Game Technology - Part 3: A Brief History (cont.)

Game Technology - Part 4: Hardware

Game Technology - Part 5: Hardware (cont.)

Game Technology - Part 6: Software

Game Technology - Part 7: Environments

Course Wrap Up

"A Brief History of Video Games" by Stuart Brown

Mac Users: Read this when doing peer review

Game Technology

Game Design and Development 2: 2D Platformer
 at 
Coursera 
Admission Process

    Important Dates

    May 25, 2024
    Course Commencement Date

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    Game Design and Development 2: 2D Platformer
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