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Michigan State University - Game Design and Development 3: 3D Shooter 

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Game Design and Development 3: 3D Shooter
 at 
Coursera 
Overview

Duration

13 hours

Start from

Start Now

Total fee

Free

Mode of learning

Online

Difficulty level

Intermediate

Official Website

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Credential

Certificate

Game Design and Development 3: 3D Shooter
 at 
Coursera 
Highlights

  • Shareable Certificate Earn a Certificate upon completion
  • 100% online Start instantly and learn at your own schedule.
  • Course 3 of 5 in the Game Design and Development with Unity 2020 Specialization
  • Flexible deadlines Reset deadlines in accordance to your schedule.
  • Intermediate Level Completion of "Game Design and Development 2: 2D Platformer" course.
  • Approx. 13 hours to complete
  • English Subtitles: English
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Game Design and Development 3: 3D Shooter
 at 
Coursera 
Course details

Skills you will learn
More about this course
  • If you love games and want to learn how to make them, then this course is your third step down that path. In this course you will learn the fundamentals of game design, including an understanding of level design, game balancing, prototyping, and playtesting, as well as game asset creation techniques. You will continue developing video games using industry standard game development tools, including the Unity 2020 game engine. At the end of the course you will have completed a 3D First-Person Shooter game, and will be able to leverage an array of game development techniques to create your own basic games.

Game Design and Development 3: 3D Shooter
 at 
Coursera 
Curriculum

Your Third Step into Game Design and Development

Course Overview

Project Overview

Creating A New Unity Project

Getting The New Input System

Importing The Asset Package

Main Menu Setup 1 - Creating Menu

Main Menu Setup 2 - About Page

Main Menu Setup 3 - Dynamic Elements

Main Menu Setup 4 - Unity Terrain

Main Menu Setup 5 - Environment Prefabs

Creating First Level

Setting Up 3D Art Assets

Writing The Player Controller Script 1

Writing The Player Controller Script 2

Writing The Player Controller Script 3

Writing The Player Controller Script 4

Putting Together The Player Prefab

Enemy AI Setup 1

Enemy AI Setup 2

Finishing The Level

Creating Another Level

Boss Fight

Using Provided Prefabs 1

Using Provided Prefabs 2

Finish the Project

3D Shooter Modification Examples

Use Unity 2020.2 for this Course

Downloading Project Assets

3D Shooter Assignment

Game Assets

Game Graphics Concepts - Part 1 of 3

Game Graphics Concepts - Part 2 of 3

Game Graphics Concepts - Part 3 of 3

Creating Game Graphics

Game Audio Concepts

Creating Game Audio

The Asset Pipeline

Programming Best Practices - Part 1: Introduction

Programming Best Practices - Part 2: Easy-to-Read Code

Programming Best Practices - Part 3: Designer-Friendly Code

Programming Best Practices - Part 4: Fault-Tolerant Code

Programming Best Practices - Part 5: Efficient Code

Programming Best Practices - Part 6: Refactoring Code

Graphical Asset Creation Tools

Graphical Asset Acquisition Resources

Audio Asset Creation Tools

Audio Asset Acquisition Resources

Game Graphics

Game Audio

Asset Pipeline

Programming Best Practices

Level Design and Game Balancing

Level Design - Part 1: Introduction

Level Design - Part 2: Components of Level Design

Level Design - Part 3: Tips for Designing Levels

Level Design - Part 4: Level Design Activity

Game Balancing - Part 1: Introduction

Game Balancing - Part 2: Player vs. Player

Game Balancing - Part 3: Player vs. Gameplay

Game Balancing - Part 4: Gameplay vs. Gameplay

Game Balancing - Part 5: Game Design Challenge

Level Design vs. Gameplay Design

"What Makes a Good Puzzle" by Mark Brown

"How Level Design Can Tell a Story" by Mark Brown

"Why Nathan Drake Doesn?t Need a Compass" by Mark Brown

Graph Paper

Unity Level Design Tips

"How Games Use Feedback Loops" by Mark Brown

"Should Dark Souls Have an Easy Mode?" by Mark Brown

"How Games Get Balanced" by Mark Brown

Balancing Your Game

Level Design

Game Balancing

Making Your Game Better

Prototyping and Playtesting - Part 1: Introduction

Prototyping and Playtesting - Part 2: Gameplay Prototypes

Prototyping and Playtesting - Part 3: Other Early Prototypes

Prototyping and Playtesting - Part 4: Mid to Late Prototypes

Prototyping and Playtesting - Part 5: Playtesting

Prototyping and Playtesting - Part 6: Playtesting (cont.)

Prototyping and Playtesting - Part 7: Playtesting (cont.)

Course Wrap Up

"Secrets of Game Feel and Juice" by Mark Brown

Mac Users: Read this when doing peer review

Prototyping and Playtesting

Game Design and Development 3: 3D Shooter
 at 
Coursera 
Admission Process

    Important Dates

    May 25, 2024
    Course Commencement Date

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    Game Design and Development 3: 3D Shooter
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