Michigan State University - Game Design and Development 3: 3D Shooter
- Offered byCoursera
Game Design and Development 3: 3D Shooter at Coursera Overview
Duration | 13 hours |
Start from | Start Now |
Total fee | Free |
Mode of learning | Online |
Difficulty level | Intermediate |
Official Website | Explore Free Course |
Credential | Certificate |
Game Design and Development 3: 3D Shooter at Coursera Highlights
- Shareable Certificate Earn a Certificate upon completion
- 100% online Start instantly and learn at your own schedule.
- Course 3 of 5 in the Game Design and Development with Unity 2020 Specialization
- Flexible deadlines Reset deadlines in accordance to your schedule.
- Intermediate Level Completion of "Game Design and Development 2: 2D Platformer" course.
- Approx. 13 hours to complete
- English Subtitles: English
Game Design and Development 3: 3D Shooter at Coursera Course details
- If you love games and want to learn how to make them, then this course is your third step down that path. In this course you will learn the fundamentals of game design, including an understanding of level design, game balancing, prototyping, and playtesting, as well as game asset creation techniques. You will continue developing video games using industry standard game development tools, including the Unity 2020 game engine. At the end of the course you will have completed a 3D First-Person Shooter game, and will be able to leverage an array of game development techniques to create your own basic games.
Game Design and Development 3: 3D Shooter at Coursera Curriculum
Your Third Step into Game Design and Development
Course Overview
Project Overview
Creating A New Unity Project
Getting The New Input System
Importing The Asset Package
Main Menu Setup 1 - Creating Menu
Main Menu Setup 2 - About Page
Main Menu Setup 3 - Dynamic Elements
Main Menu Setup 4 - Unity Terrain
Main Menu Setup 5 - Environment Prefabs
Creating First Level
Setting Up 3D Art Assets
Writing The Player Controller Script 1
Writing The Player Controller Script 2
Writing The Player Controller Script 3
Writing The Player Controller Script 4
Putting Together The Player Prefab
Enemy AI Setup 1
Enemy AI Setup 2
Finishing The Level
Creating Another Level
Boss Fight
Using Provided Prefabs 1
Using Provided Prefabs 2
Finish the Project
3D Shooter Modification Examples
Use Unity 2020.2 for this Course
Downloading Project Assets
3D Shooter Assignment
Game Assets
Game Graphics Concepts - Part 1 of 3
Game Graphics Concepts - Part 2 of 3
Game Graphics Concepts - Part 3 of 3
Creating Game Graphics
Game Audio Concepts
Creating Game Audio
The Asset Pipeline
Programming Best Practices - Part 1: Introduction
Programming Best Practices - Part 2: Easy-to-Read Code
Programming Best Practices - Part 3: Designer-Friendly Code
Programming Best Practices - Part 4: Fault-Tolerant Code
Programming Best Practices - Part 5: Efficient Code
Programming Best Practices - Part 6: Refactoring Code
Graphical Asset Creation Tools
Graphical Asset Acquisition Resources
Audio Asset Creation Tools
Audio Asset Acquisition Resources
Game Graphics
Game Audio
Asset Pipeline
Programming Best Practices
Level Design and Game Balancing
Level Design - Part 1: Introduction
Level Design - Part 2: Components of Level Design
Level Design - Part 3: Tips for Designing Levels
Level Design - Part 4: Level Design Activity
Game Balancing - Part 1: Introduction
Game Balancing - Part 2: Player vs. Player
Game Balancing - Part 3: Player vs. Gameplay
Game Balancing - Part 4: Gameplay vs. Gameplay
Game Balancing - Part 5: Game Design Challenge
Level Design vs. Gameplay Design
"What Makes a Good Puzzle" by Mark Brown
"How Level Design Can Tell a Story" by Mark Brown
"Why Nathan Drake Doesn?t Need a Compass" by Mark Brown
Graph Paper
Unity Level Design Tips
"How Games Use Feedback Loops" by Mark Brown
"Should Dark Souls Have an Easy Mode?" by Mark Brown
"How Games Get Balanced" by Mark Brown
Balancing Your Game
Level Design
Game Balancing
Making Your Game Better
Prototyping and Playtesting - Part 1: Introduction
Prototyping and Playtesting - Part 2: Gameplay Prototypes
Prototyping and Playtesting - Part 3: Other Early Prototypes
Prototyping and Playtesting - Part 4: Mid to Late Prototypes
Prototyping and Playtesting - Part 5: Playtesting
Prototyping and Playtesting - Part 6: Playtesting (cont.)
Prototyping and Playtesting - Part 7: Playtesting (cont.)
Course Wrap Up
"Secrets of Game Feel and Juice" by Mark Brown
Mac Users: Read this when doing peer review
Prototyping and Playtesting