Michigan State University - Game Design and Development 4: 3D Platformer
- Offered byCoursera
Game Design and Development 4: 3D Platformer at Coursera Overview
Duration | 13 hours |
Start from | Start Now |
Total fee | Free |
Mode of learning | Online |
Difficulty level | Intermediate |
Official Website | Explore Free Course |
Credential | Certificate |
Game Design and Development 4: 3D Platformer at Coursera Highlights
- Shareable Certificate Earn a Certificate upon completion
- 100% online Start instantly and learn at your own schedule.
- Course 4 of 5 in the Game Design and Development with Unity 2020 Specialization
- Flexible deadlines Reset deadlines in accordance to your schedule.
- Intermediate Level Completion of "Game Design and Development 3: 3D Shooter" course.
- Approx. 13 hours to complete
- English Subtitles: English
Game Design and Development 4: 3D Platformer at Coursera Course details
- If you love games and want to learn how to make them, then this course is your fourth step down that path. In this course you will learn the fundamentals of game design, including an understanding of game idea generation, design documentation, the business side of games, and social issues in games. You will continue developing video games using industry standard game development tools, including the Unity 2020 game engine. At the end of the course you will have completed a 3D Platformer game, and will be able to leverage an array of game development techniques to create your own basic games.
Game Design and Development 4: 3D Platformer at Coursera Curriculum
Your Fourth Step into Game Design and Development
Course Overview
Project Overview
Creating A New Unity Project
Importing Packages from the Package Manager
Importing Asset Packages
Level Whiteboxing with ProBuilder 1
Level Whiteboxing with ProBuilder 2
Level Whiteboxing with ProBuilder 3
The Art Pass 1
The Art Pass 2
Adding The Player And Animations
Using the Provided Prefabs 1
Using the Provided Prefabs 2
Adding More Levels
Creating a Special Effect
Coding Standards in this Project
Script Execution Order
Finish the Project
3D Platformer Modification Examples
Use Unity 2020.2 for this Course
Downloading Project Assets
3D Platformer Assignment
Fleshing Out a Game Design
Ideation - Part 1: Introduction
Ideation - Part 2: Brainstorming Warm Up
Ideation - Part 3: Structured Brainstorming
Design Documentation - Part 1: Introduction
Design Documentation - Part 2: The High Concept Document
Design Documentation - Part 3: Project Plan and Preproduction
Design Documentation - Part 4: Game Design Documents
Design Documentation - Part 5: Finishing Up
Changing the Way You Look at the World
"How to Quickly Get Ideas in Game Jams" by Jonas Tyroller
Game Jam Theme Reveal
"Get Game Ideas" by Jonas Tyroller
A Little Secret on Idea Generation
A Game Idea is Just a Game Idea
High Concept Document Template
"How Gameplay Loops Keep You Playing" by Adam Millard
"The Real Core Loop" by Extra Credits
"The Pre-Production Problem" by Extra Credits
"One-Page Designs" by Stone Librande
Ideation
Design Documentation
Business and Society
Business fo Gaming - Part 1: Introduction
Business fo Gaming - Part 2: How are games funded?
Business fo Gaming - Part 3: Where are games sold?
Business fo Gaming - Part 4: How is money made on games?
Social Issues - Part 1: Introduction
Social Issues - Part 2: Game Content
Social Issues - Part 3: Game Players
Social Issues - Part 4: Game Industry Workers
Social Issues - Part 5: Conclusion
Game Studio Budget Calculator
Explore Latest Business Trends
Learn more about #GamerGate
Business of Games
Social Issues
Expanding Your Knowledge, Soul Searching and Finishing Up
Course Wrap Up
Building your Game Design Library
Call to Action: Take The Capstone Course!
Mac Users: Read this when doing peer review