Michigan State University - Game Design and Development 5: Capstone Project
- Offered byCoursera
Game Design and Development 5: Capstone Project at Coursera Overview
Duration | 17 hours |
Start from | Start Now |
Total fee | Free |
Mode of learning | Online |
Difficulty level | Intermediate |
Official Website | Explore Free Course |
Credential | Certificate |
Game Design and Development 5: Capstone Project at Coursera Highlights
- Shareable Certificate Earn a Certificate upon completion
- 100% online Start instantly and learn at your own schedule.
- Course 5 of 5 in the Game Design and Development with Unity 2020 Specialization
- Flexible deadlines Reset deadlines in accordance to your schedule.
- Intermediate Level Completion of "Game Design and Development 4: 3D Platformer" course.
- Approx. 17 hours to complete
- English Subtitles: English
Game Design and Development 5: Capstone Project at Coursera Course details
- In the game design and development capstone course, you will create an original game from initial concept up to the first playable version! Along the way, you will have the opportunity to put your game ideas in front of your peers. The capstone experience gives you the opportunity to push your skills further and demonstrate your newfound skills as a game developer. The capstone also contains guest talks from game industry professionals at Riot Games, Blizzard Entertainment, Insomniac Games, Gearbox Entertainment, Iron Galaxy, Deep Silver Volition, Goodgame Studios, Stardock, GREE, Heart Shaped Games, and more.
Game Design and Development 5: Capstone Project at Coursera Curriculum
Milestone 1: Your Game Idea
Course Overview
"What is Success in Video Game Development" by Ziba Scott, Founder, Popcannibal
"Game Design Problem Solving Basics" by Scott Brodie, Founder and Lead Designer, Heart Shaped Games
Capstone Overview
FAQ
Industry Guest Talks
Getting Started
Brainstorm Game Ideas
Create the High Concept Document
Develop a Game Pitch Presentation
Milestone 2: Early Prototype, Blueprint, and Progress Report
"Finding An Art Style for Your Small Game" by Marie Lazar, 3D Environment Artist, Goodgame Studios
Randy Pitchford, Founder, Gearbox Entertainment on "The Artist's Dilemma"
Engage in Early Prototyping
Draft Design Blueprints
Milestone 2 Checkpoint
Milestone 3: First Playable and Fun Test
"How To Get Better at What You Do" by Declan McClintock, Programmer, GEL Lab at MSU
"Optimization in 3D Video Games" by Jon Moore, Graphics Engineer, Iron Galaxy Studios
"Game Production Overview" by Chris Bray, Studio Head and Senior Producer, Stardock
Develop the First Playable Prototype
Game Dev Tutorials by Brackeys
Milestone 3 Checkpoint
Finishing Up
Preparing to Ship - Part 1: Introduction
Preparing to Ship - Part 2: Game Polish and Balance
Preparing to Ship - Part 3: Optimization and Analytics
Preparing to Ship - Part 4: Packaging and Distribution
Marie Lazar, 3D Environment Artist, Goodgame Studios
Eric Arnold, Studio Architect of Programming, Deep Silver Volition
Will Bonner, Associate Test Engineer, Riot Games
Jon Moore, Graphics Engineer, Iron Galaxy Studios
Matthew Vorce, Programmer, Pixo Group
Chris Bray, Studio Head and Senior Producer, Stardock
Greg Donovan, Senior Producer, Deep Silver Volition
Scott Brodie, Founder and Lead Designer, Heart Shaped Games
Jared Riley, Engineering Manager, GREE International
Charles Roman, Senior Software Engineer, Radiant Entertainment
Steven Messinger, Lead Open World Designer, Rockstar Games
Shane McCloskey, Senior Designer, Insomniac Games
Future Directions - Part 1: Introduction
Future Directions - Part 2: MSU Academic Programs and Courses
Future Directions - Part 3: Other Resources
Mac Users: Read this when doing peer review
When to Release Your Game?
Introduction to Career Journey and Advice Guest Talks
Other Game-Related MSU Coursera Offerings
"How to Become a Game Design" by Mark Brown