Game Design Document: Define the Art & Concepts
- Offered byCoursera
Game Design Document: Define the Art & Concepts at Coursera Overview
Duration | 16 hours |
Start from | Start Now |
Total fee | Free |
Mode of learning | Online |
Difficulty level | Intermediate |
Official Website | Explore Free Course |
Credential | Certificate |
Game Design Document: Define the Art & Concepts at Coursera Highlights
- 50% started a new career after completing these courses.
- 38% got a tangible career benefit from this course.
- Earn a shareable certificate upon completion.
Game Design Document: Define the Art & Concepts at Coursera Course details
- The Capstone project is a place for you to develop your game idea into a fully-fleshed proposal. A game design document is your game bible, the go-to document that defines the genre of your game, its look and feel, and the evolution of gameplay. This four-part capstone project guides you to distill and improve the foundational aspects of your game so that you may express your ideas in a clear and productive way.
- Note: Only learners who have earned a certificate in the four previous courses in the Specialization are eligible to take the Capstone.
Game Design Document: Define the Art & Concepts at Coursera Curriculum
Week 1: Ideation
Welcome
3 Key Questions
The Video Game Artist
Review: Ideation
Course Structure
Course Milestones (Assignments)
Academic Integrity
Instructor Presence and Staff Support
GDD vs. Pitch
Final Project Examples
Assembling Your Research
Understanding Your Market
List of Genres
Recommendations for peer review (Week 1)
The Traditional Game Development Workflow
Creating a Production Plan
Week 2: Prototyping and Playtesting
Review: Prototyping
About Prototyping Tools
3D Game Engines
2D Game Engines
Simple Game Engines
Mod Kits
Board and Card Games
Storyboarding
Flowcharts
Other Methods
Playtesting and Data Gathering
Playtesting Checklist
Week 3: Prototyping and Playtesting continued
About refining your prototype
Week 4: Visualization
Review: Visualization
In Person: Akash Thakkar
The Experience
Building a Team
Week 5: Visualization continued
Evaluating and Refining
The Experience, continued
Week 6: Presentation
Review: the Game Design Document
In Person: Sean Velasco
Getting to Know the Community
Week 7: Final Review
Final Review and Next Steps