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UCI - Games, Sensors and Media 

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Games, Sensors and Media
 at 
Coursera 
Overview

Duration

17 hours

Start from

Start Now

Total fee

Free

Mode of learning

Online

Official Website

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Credential

Certificate

Games, Sensors and Media
 at 
Coursera 
Highlights

  • Shareable Certificate Earn a Certificate upon completion
  • 100% online Start instantly and learn at your own schedule.
  • Course 4 of 6 in the iOS Development for Creative Entrepreneurs Specialization
  • Flexible deadlines Reset deadlines in accordance to your schedule.
  • Approx. 17 hours to complete
  • English Subtitles: French, Portuguese (European), Russian, English, Spanish
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Details Icon

Games, Sensors and Media
 at 
Coursera 
Course details

More about this course
  • You will learn to make fluid digital interactive experiences that are suitable for gaming and use the advanced sensor hardware built into the iPhone and iPad. This includes drawing 2D graphics, playing sounds and music, integrating with Game Center, the iOS physics engine and detecting device orientation and location.
  • Upon completing this course, you will be able to:
  • 1. Use the reverse geocode service to convert latitude and longitude to location names
  • 2. Implement GeoFences to make an app efficiently monitor an iOS device's location
  • 3. Leverage the power of accelerometers, magnetometers and gyroscopes to orient a device in physical space
  • 4. Create an app that responds to ambient light levels by using screen brightness as a proxy
  • 5. Play sound effects and other media as audio
  • 6. Make a game like Pong
  • 7. Make a game like Breakout
  • 8. Manipulate graphics in a game environment
  • 9. Use the physics engine to create realistic game worlds
  • 10. React to multi-touch events for complex interaction design
  • 11. Detect and respond to collisions and contacts efficiently
  • 12. Chain complex sequences of actions, animations and sounds with precision
  • 13. Animate multi-frame sprites
  • 14. Create particle systems to simulate fire, smoke and magic (and more!)
  • 15. Interface with Game Center to create leaderboards and achievements that can be shared through social networks
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Games, Sensors and Media
 at 
Coursera 
Curriculum

Location, Locomotion and Motion

Welcome!

Reverse Geocode Concept

Reverse Geocode Design

Reverse Geocode Case Study 01

Reverse Geocode Case Study 02

Intro to GeoFences

Simulating Location

GeoFence Case Study 01

GeoFence Case Study 02

GeoFence Case Study 03

GeoFence Case Study 04

Sensor Overview

Raw Acceleromter Case Study 01

Raw Acceleromter Case Study 02

Device Motion Case Study

Reference Frame Case Study

User Acceleration Case Study

Course Overview

GeoFence Coupons Assignment Instructions

Lights and Sounds

Light Sensor Case Study 01

Light Sensor Case Study 02

Intro to Audio 01

System Sound Services Case Study

Intro to Audio 02

Drum Kit Assignment Instructions

Touch, Collision, Reaction

Intro to SpriteKit

Make Pong

Starting your game

Break-Out Case Study 01

Intro to Physics Engine

Break-Out Case Study 02

Intro to Multi-Touch Events

Break-Out Case Study 03

Intro to Collisions 01

Intro to Collisions 02

Break-Out Case Study 04

Sprite Container Assignment Instructions

Where the Action Is

SKActions - explosions and sounds

SKActions Code Check

Animating Textures

Intro to Particle Systems

Particle System Code Check

Break-Out Case Study 05

Intro to Game Center

Collision Effects Assignment Instructions

Final Exam

Games, Sensors and Media
 at 
Coursera 
Admission Process

    Important Dates

    May 25, 2024
    Course Commencement Date

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