UCI - Games, Sensors and Media
- Offered byCoursera
Games, Sensors and Media at Coursera Overview
Duration | 17 hours |
Start from | Start Now |
Total fee | Free |
Mode of learning | Online |
Official Website | Explore Free Course |
Credential | Certificate |
Games, Sensors and Media at Coursera Highlights
- Shareable Certificate Earn a Certificate upon completion
- 100% online Start instantly and learn at your own schedule.
- Course 4 of 6 in the iOS Development for Creative Entrepreneurs Specialization
- Flexible deadlines Reset deadlines in accordance to your schedule.
- Approx. 17 hours to complete
- English Subtitles: French, Portuguese (European), Russian, English, Spanish
Games, Sensors and Media at Coursera Course details
- You will learn to make fluid digital interactive experiences that are suitable for gaming and use the advanced sensor hardware built into the iPhone and iPad. This includes drawing 2D graphics, playing sounds and music, integrating with Game Center, the iOS physics engine and detecting device orientation and location.
- Upon completing this course, you will be able to:
- 1. Use the reverse geocode service to convert latitude and longitude to location names
- 2. Implement GeoFences to make an app efficiently monitor an iOS device's location
- 3. Leverage the power of accelerometers, magnetometers and gyroscopes to orient a device in physical space
- 4. Create an app that responds to ambient light levels by using screen brightness as a proxy
- 5. Play sound effects and other media as audio
- 6. Make a game like Pong
- 7. Make a game like Breakout
- 8. Manipulate graphics in a game environment
- 9. Use the physics engine to create realistic game worlds
- 10. React to multi-touch events for complex interaction design
- 11. Detect and respond to collisions and contacts efficiently
- 12. Chain complex sequences of actions, animations and sounds with precision
- 13. Animate multi-frame sprites
- 14. Create particle systems to simulate fire, smoke and magic (and more!)
- 15. Interface with Game Center to create leaderboards and achievements that can be shared through social networks
Games, Sensors and Media at Coursera Curriculum
Location, Locomotion and Motion
Welcome!
Reverse Geocode Concept
Reverse Geocode Design
Reverse Geocode Case Study 01
Reverse Geocode Case Study 02
Intro to GeoFences
Simulating Location
GeoFence Case Study 01
GeoFence Case Study 02
GeoFence Case Study 03
GeoFence Case Study 04
Sensor Overview
Raw Acceleromter Case Study 01
Raw Acceleromter Case Study 02
Device Motion Case Study
Reference Frame Case Study
User Acceleration Case Study
Course Overview
GeoFence Coupons Assignment Instructions
Lights and Sounds
Light Sensor Case Study 01
Light Sensor Case Study 02
Intro to Audio 01
System Sound Services Case Study
Intro to Audio 02
Drum Kit Assignment Instructions
Touch, Collision, Reaction
Intro to SpriteKit
Make Pong
Starting your game
Break-Out Case Study 01
Intro to Physics Engine
Break-Out Case Study 02
Intro to Multi-Touch Events
Break-Out Case Study 03
Intro to Collisions 01
Intro to Collisions 02
Break-Out Case Study 04
Sprite Container Assignment Instructions
Where the Action Is
SKActions - explosions and sounds
SKActions Code Check
Animating Textures
Intro to Particle Systems
Particle System Code Check
Break-Out Case Study 05
Intro to Game Center
Collision Effects Assignment Instructions
Final Exam