University of Colorado Boulder - Intermediate Object-Oriented Programming for Unity Games
- Offered byCoursera
Intermediate Object-Oriented Programming for Unity Games at Coursera Overview
Duration | 36 hours |
Start from | Start Now |
Total fee | Free |
Mode of learning | Online |
Difficulty level | Intermediate |
Official Website | Explore Free Course |
Credential | Certificate |
Intermediate Object-Oriented Programming for Unity Games at Coursera Highlights
- Shareable Certificate Earn a Certificate upon completion
- 100% online Start instantly and learn at your own schedule.
- Flexible deadlines Reset deadlines in accordance to your schedule.
- Intermediate Level
- Approx. 36 hours to complete
- English Subtitles: Arabic, French, Portuguese (European), Italian, Vietnamese, German, Russian, English, Spanish
Intermediate Object-Oriented Programming for Unity Games at Coursera Course details
- This course is the third course in the specialization about learning how to develop video games using the C# programming language and the Unity game engine on Windows or Mac. Why use C# and Unity instead of some other language and game engine? Well, C# is a really good language for learning how to program and then programming professionally. Also, the Unity game engine is very popular with indie game developers; Unity games were downloaded 16,000,000,000 times in 2016! Finally, C# is one of the programming languages you can use in the Unity environment.
- This course assumes you have the prerequisite knowledge from the previous two courses in the specialization. You should make sure you have that knowledge, either by taking those previous courses or from personal experience, before tackling this course. The required prerequisite knowledge is listed in the "Who this class is for" section below. Throughout this course you'll build on your foundational C# and Unity knowledge by developing more robust games with better object-oriented designs using file input and output, inheritance and polymorphism, and event handling.
- This course gives you even more tools to help you build great games with C# and Unity!
- Module 1: Start using files to implement your Unity games
- Module 2: Learn how inheritance and polymorphism help us write less code for our games
- Module 3: Implement event handling to make better object-oriented designs and add menus to your Unity games
- Module 4: Explore the complete implementation of a small Unity game
- Module 5: Complete final peer review
- 'Unity' is a trademark or registered trademark of Unity Technologies or its affiliates in the U.S. and elsewhere.
- This course is an independent work and is not sponsored by, authorized by, or affiliated with Unity Technologies or its affiliates
Intermediate Object-Oriented Programming for Unity Games at Coursera Curriculum
Exceptions and File IO
Course Introduction
Navigating a Coursera Course (optional)
Meet the Instructor (optional)
Lesson Introduction
What Are Exceptions?
Exception Handlers
Lesson Introduction
Streams
Text Files
Game Configuration Data Files
Using Game Configuration Data
PlayerPrefs
Dr. T's Book
Setting Up Your Development Environment
Course Topic Index
Lecture Code
Exercise Code
Exercise 1: The User is Crazy!
Exceptions Lecture Code
Exercise 2: Practice with Text Files
Exercise 3: Using CSV Files
File IO Lecture Code
Unity Project: Wacky Breakout Increment 1
Who Is It? Solution
Inheritance and Polymorphism
Lesson Introduction
What Is Inheritance?
Family and Inheritance
Money and Inheritance
Lesson Introduction
What Is Polymorphism?
Family and Polymorphism
Money and Polymorphism
The MonoBehaviour Class
Lesson Introduction
Disappearing Teddy Bears
Exploding Teddy Bears
Burning Teddy Bears
Exercise 4: The Kids Are Alright
Inheritance Lecture Code
Exercise 5: I Like to Move It Move It
Polymorphism Lecture Code
Exercise 6: Launchers and Projectiles
Teddy Bear Destruction Code
Unity Project: Wacky Breakout Increment 2
Getting Rich Solution
Event Handling and Menus
Lesson Introduction
Delegates and Event Handlers
UnityEvent and UnityAction
Fish Revenge
Adding an Event Manager
Refactoring Teddy Bear Destruction
Lesson Introduction
Menu Buttons
Adding a Simple Menu System
Adding a Menu Manager
Exercise 7: Is There Anybody Out There?
Event Handling Lecture Code
Exercise 8: Don't Destroy Me!
Menus Lecture Code
Unity Project: Wacky Breakout Increment 3
Managing Events Solution
Feed the Teddies
Lesson Introduction
The Event Manager
Menus
Basic Gameplay
Full Gameplay
Sound
Configuration Data
Dictionaries
Finishing Up
Feed the Teddies Lecture Code
Unity Project: Wacky Breakout Increment 4
The Digitizer Solution