Java Programming for Complete Beginners - Learn in 250 Steps
- Offered byUDEMY
Java Programming for Complete Beginners - Learn in 250 Steps at UDEMY Overview
Duration | 34 hours |
Total fee | ₹799 |
Mode of learning | Online |
Credential | Certificate |
Java Programming for Complete Beginners - Learn in 250 Steps at UDEMY Highlights
- Earn a Cerificate on successful completion
- Get Full Lifetime Access
- 30-Day Money-Back Guarantee
Java Programming for Complete Beginners - Learn in 250 Steps at UDEMY Course details
- Basics of Java Programming - Expressions, Variables, and Printing Output
- Java Operators - Java Assignment Operator, Relational and Logical Operators, Short Circuit Operators
- Java Conditionals and If Statement
- Methods - Parameters, Arguments, and Return Values
- Object-Oriented Programming - Class, Object, State, and Behavior
- Basics of OOPS - Encapsulation, Abstraction, Inheritance, and Polymorphism
- Java is one of the most popular programming languages
- Java offers both object-oriented and functional programming features
- We take a hands-on approach using a combination of JShell and Eclipse as an IDE to illustrate more than 200 Java Coding Exercises, Puzzles, and Code Examples
Java Programming for Complete Beginners - Learn in 250 Steps at UDEMY Curriculum
Introduction to Course - Java Programming
Introduction to the Course - Java Programming
Git Repository URL
How To Make Best use of the Course Guide?
Installing Java
Step 00 : Learn Java Using JShell
Step 01 - Installing JDK - with installation guide PDF
Step 02 - Verifying Java and Jshell
Step 03 - Troubleshooting Java installation
Step 04 - Setting Path environment variable in Windows
Introduction to Java Programming with Jshell using Multiplication Table
Step 00 - Getting Started with Programming
Step 01 - Introduction to Multiplication Table challenge
Step 02 - Launch JShell
Step 03 - Break Down Multiplication Table Challenge
Step 04 - Java Expression - An Introduction
Step 05 - Java Expression - Exercises
Step 06 - Java Expression - Puzzles
Step 07 - Printing output to console with Java
Step 08 - Printing output to console with Java - Exercise Statements
Step 09 - Printing output to console with Java - Exercise Solutions
Step 10 - Printing output to console with Java - Puzzles
JShell Tip - Multiple Lines of Code
Step 11 - Advanced Printing output to console with Java
Step 12 - Advanced Printing output to console with Java - Exercises
Step 13 - Introduction to Variables in Java
Step 14 - Introduction to Variables in Java - Exercises and Puzzles
Step 15 - 4 Important Things to Know about Variables in Java
Step 16 - How are variables stored in memory?
Step 17 - How to name a variable?
Step 18 - Understanding Primitive Variable Types in Java
Step 19 - Understanding Primitive Variable Types in Java - Choosing a Type
Java Tip - String Contatenation
Step 20 - Java Assignment Operator
Step 21 - Java Assignment Operator - Puzzles on Increment, Decrement and Compoun
Step 22 - Programming Tips : JShell - Shortcuts, Multiple Lines and Variables
Step 23 - Java Conditionals and If Statement - Introduction
Step 24 - Java Conditionals and If Statement - Exercise Statements
Step 25 - Java Conditionals and If Statement - Exercise Solutions
Step 26 - Java Conditionals and If Statement - Puzzles
Step 27 - Java For Loop to Print Multiplication Table - Introduction
Step 28 - Java For Loop to Print Multiplication Table - Exercise Statements
Step 29 - Java For Loop to Print Multiplication Table - Exercise Solutions
Step 30 - Java For Loop to Print Multiplication Table - Puzzles
Step 31 - Getting Started with Programming - Revise all Terminology
Introduction to Java Method with Multiplication Table
Step 00 - Section 02 - Methods - An Introduction
Step 01 - Your First Java Method - Hello World Twice and Exercise Statements
Step 02 - Introduction to Java Methods - Exercises and Puzzles
Step 03 - Programming Tip - Editing Methods with JShell
Step 04 - Introduction to Java Methods - Arguments and Parameters
Step 05 - Introduction to Java Method Arguments - Exercises
Step 06 - Introduction to Java Method Arguments - Puzzles and Tips
Step 07 - Getting back to Multiplication Table - Creating a method
Step 08 - Print Multiplication Table with a Parameter and Method Overloading
Step 09 - Passing Multiple Parameters to a Java Method
Step 10 - Returning from a Java Method - An Introduction
Step 11 - Returning from a Java Method - Exercises
Step 12 - Methods - Section Review
Introduction to Java Platform
Step 00 - Section 03 - Overview Of Java Platform - Section Overview
Step 01 - Overview Of Java Platform - An Introduction - java, javac, bytecode an
Step 02 - Java Class and Object - First Look
Step 03 - Create a method in a Java class
Step 04 - Create and Compile Planet.java class
Step 05 - Run Planet calss with Java - Using a main method
Step 06 - Play and Learn with Planet Class
Step 07 - JDK vs JRE vs JVM
Introduction to Eclipse - First Java Programming Project
Step 00 - Installing Eclipse
Step 01 - Creating a New Java Project with Eclipse
Step 02 - Your first Java class with Eclipse
Step 03 - Writing Multiplication Table Java Program with Eclipse
Step 04 - Adding more methods for Multiplication Table Program
Eclipse Tip - Save Actions
Step 05 - Programming Tip 1 : Refactoring with Eclipse
Step 06 - Programming Tip 2 : Debugging with Eclipse
Step 07 - Programming Tip 3 : Eclipse vs JShell - How to choose?
Introduction To Java Object Oriented Programming
Step 00 - Introduction to Object Oriented Programming - Section Overview
Step 01 - Introduction to Object Oriented Programming - Basics
Step 02 - Introduction to Object Oriented Programming - Terminology - Class, Obj
Step 03 - Introduction to Object Oriented Programming - Exercise - Online Shoppi
Step 04 - Create Motor Bike Java Class and a couple of objects
Step 05 - Exercise Solutions - Book class and Three instances
Step 06 - Introducing State of an object with speed variable
Step 07 - Understanding basics of Encapsulation with Setter methods
Step 08 - Exercises and Tips - Getters and Generating Getters and Setters with E
Step 09 - Puzzles on this and initialization of member variables
Step 10 - First Advantage of Encapsulation
Step 11 - Introduction to Encapsulation - Level 2
Step 12 - Encapsulation Exercises - Better Validation and Book class
Step 13 - Introdcution to Abstraction
Step 14 - Introduction to Java Constructors
Step 15 - Introduction to Java Constructors - Exercises and Puzzles
Step 16 - Introduction to Object Oriented Programming - Conclusion
Primitive Data Types And Alternatives in Java Programming
Step 00 - Primitive Data Types in Depth - Section Overview
Step 01 - Basics about Java Integer Data Types - Casting, Operators and More
Step 02 - Java Integer Data Types - Puzzles - Octal, Hexadecimal, Post and Pre i
Step 03 - Java Integer Data Types - Exercises - BiNumber - add, multiply and dou
Step 04 - Java Floating Point Data Types - Casting , Conversion and Accuracy
Step 05 - Introduction to BigDecimal Java Class
Step 06 - BigDecimal Puzzles - Adding Integers
Step 07 - BigDecimal Exercises - Simple Interest Calculation
Step 08 - Java Boolean Data Type - Relational and Logical Operators
Step 09 - Java Boolean Data Type - Puzzles - Short Circuit Operators
Step 10 - Java Character Data Type char - Representation and Conversion
Step 11 - Java char Data Type - Exercises 1 - isVowel
Step 12 - Java char Data Type - Exercises 2 - isDigit
Step 13 - Java char Data Type - Exercises 3 - isConsonant, List Upper Case and L
Step 14 - Primitive Data Types in Depth - Conclusion
Conditionals in Java Programming
Step 00 - Conditionals with Java - Section Overview
Step 01 - Introduction to If Else Statement
Step 02 - Introduction to Nested If Else
Step 03 - If Else Statement - Puzzles
Step 04 - If Else Problem - How to get User Input in Java?
Step 05 - If Else Problem - How to get number 2 and choice from user?
Step 06 - If Else Problem - Implementing with Nested If Else
Programming Tip - CodingBat dot Com
Step 07 - Java Switch Statement - An introduction
Step 08 - Java Switch Statement - Puzzles - Default, Break and Fall Through
Step 09 - Java Switch Statement - Exercises - isWeekDay, nameOfMonth, nameOfDay
Eclipse Tip - Ctrl or Cmd + 1
Step 10 - Java Ternary Operation - An Introduction
Step 11 - Conditionals with Java - Conclusion
Loops in Java Programming
Step 00 - Java Loops - Section Introduction
Step 01 - Java For Loop - Syntax and Puzzles
Step 02 - Java For Loop - Exercises Overview and First Exercise Prime Numbers
Step 03 - Java For Loop - Exercise - Sum Upto N Numbers and Sum of Divisors
Step 04 - Java For Loop - Exercise - Print a Number Triangle
Eclipse Tip - Templates - sysout, main, fore, ifelse
Step 05 - While Loop in Java - An Introduction
Step 06 - While Loop - Exericises - Cubes and Squares upto limit
Step 07 - Do While Loop in Java - An Introduction
Step 08 - Do While Loop in Java - An Example - Cube while user enters positive n
Step 09 - Introduction to Break and Continue
Step 10 - Selecting Loop in Java - For vs While vs Do While
Reference Types in Java Programming
Step 00 - Java Reference Types - Section Introduction
Step 01 - Reference Types - How are they stored in Memory?
Step 02 - Java Reference Types - Puzzles
Step 03 - String class - Introduction and Exercise - Print each word and char on
Step 04 - String class - Exercise Solution and Some More Important Methods
Step 05 - Understanding String is Immutable and String Concat, Upper Case, Lower
Step 06 - String Concatenation and Join, Replace Methods
Step 07 - Java String Alternatives - StringBuffer and StringBuilder
Step 08 - Java Wrapper Classes - An Introduction - Why and What?
Step 09 - Java Wrapper Classes - Creation - Constructor and valueOf
Step 10 - Java Wrapper Classes - Auto Boxing and a Few Wrapper Constants - SIZE,
Step 11 - Java Dates - Introduction to LocalDate, LocalTime and LocalDateTime
Step 12 - Java Dates - Exploring LocalDate - Creation and Methods to play with D
Step 13 - Java Dates - Exploring LocalDate - Comparing Dates and Creating Specif
Eclipse Tip - Exploring Java API
Step 14 - Java Reference Types - Conclusion
Arrays and ArrayLists in Java Programming
Step 00 - Introduction to Array and ArrayList - Section Introduction with a Chal
Step 01 - Understanding the need and Basics about an Array
Step 02 - Java Arrays - Creating and Accessing Values - Introduction
Step 03 - Java Arrays - Puzzles - Arrays of Objects, Primitive Data Types, toStr
Step 04 - Java Arrays - Compare, Sort and Fill
Step 05 - Java Arrays - Exercise - Create Student Class - Part 1 - Total and Ave
Step 06 - Java Arrays - Exercise - Create Student Class - Part 2 - Maximum and M
Step 07 - Introduction to Variable Arguments - Need
Step 08 - Introduction to Variable Arguments - Basics
Step 09 - Introduction to Variable Arguments - Enhancing Student Class
Step 10 - Java Arrays - Using Person Objects and String Elements with Exercises
Eclipse Tip - Code Generation
Step 11 - Java String Arrays - Exercise Solutions - Print Day of Week with Most
Step 12 - Adding and Removing Marks - Problem with Arrays
Step 13 - First Look at ArrayList - An Introduction
Step 14 - First Look at ArrayList - Refactoring Student Class to use ArrayList
Step 15 - First Look at ArrayList - Enhancing Student Class with Add and Remove
Step 16 - Introduction to Array and ArrayList - Conclusion
Java - Oriented Programming Again
Step 00 - Object Oriented Programming - Level 2 - Section Introduction
Step 01 - Basics of Designing a Class - Class, Object, State and Behavior
Step 02 - OOPS Example - Fan Class - Deciding State and Constructors
Step 03 - OOPS Example - Fan Class - Deciding Behavior with Methods
Step 04 - OOPS Exercise - Rectangle Class
Step 05 - Understanding Object Composition with Customer Address Example
Step 06 - Understanding Object Composition - An Exercise - Books and Reviews
Step 07 - Understanding Inheritance - Why do we need it?
Step 08 - Object is at top of Inheritance Hierarchy
Step 09 - Inheritance and Overriding - with toString() method
Step 10 - Java Inheritance - Exercise - Student and Employee Classes
Step 11 - Java Inheritance - Default Constructors and super() method call
Step 12 - Java Inheritance - Puzzles - Multiple Inheritance, Reference Variables
Step 13 - Java Abstract Class - Introduction
Step 14 - Java Abstract Class - First Example - Creating Recipes with Template M
Step 15 - Java Abstract Class - Puzzles
Step 16 - Java Interface - Example 1 - Gaming Console - How to think about Intef
Step 17 - Java Interface - Example 2 - Complex Algorithm - API defined by extern
Step 18 - Java Interface - Puzzles - Unimplemented methods, Abstract Classes, Va
Step 19 - Java Interface vs Abstract Class - A Comparison
Step 20 - Java Interface Flyable and Abstract Class Animal - An Exercise
Programming Tip - 97 Things every programming should know
Step 21 - Polymorphism - An introduction
Collections in Java Programming
Step 01 - Java Collections - Section Overview with Need For Collections
Step 02 - List Interface - Introduction - Position is King
Step 03 - List Inteface - Immutability and Introduction of Implementations - Arr
Step 04 - List Inteface Implementations - ArrayList vs LinkedList
Programming Tip - Teach Yourselves programming in 10 Years
Step 05 - List Inteface Implementations - ArrayList vs Vector
Step 06 - List Inteface - Methods to add, remove and change elements and lists
Step 07 - List and ArrayList - Iterating around elements
Step 08 - List and ArrayList - Choosing iteration approach for printing and dele
Step 09 - List and ArrayList - Puzzles - Type Safety and Removing Integers
Step 10 - List and ArrayList - Sorting - Introduction to Collections sort static
Step 11 - List and ArrayList - Sorting - Implementing Comparable Inteface in Stu
Step 12 - List and ArrayList - Sorting - Providing Flexibility by implementing C
Step 13 - List and ArrayList - A Summary
Step 14 - Set Interface - Introduction - No Duplication
Step 15 - Understanding Data Structures - Array, LinkedList and Hashing
Step 16 - Understanding Data Structures - Tree - Sorted Order
Step 17 - Set Interface - Hands on - HashSet, LinkedHashSet and TreeSet
Step 18 - Set Interface - Exercise - Find Unique Characters in a List
Step 19 - TreeSet - Methods from NavigableSet - floor,lower,upper, subSet, head
Step 20 - Queue Interface - Process Elements in Order
Step 21 - Introduction to PriorityQueue - Basic Methods and Customized Priority
Step 22 - Map Interface - An Introduction - Key and Value
Step 23 - Map Interface - Implementations - HashMap, HashTable, LinkedHashMap an
Step 24 - Map Interface - Basic Operations
Step 25 - Map Interface - Comparison - HashMap vs LinkedHashMap vs TreeMap
Step 26 - Map Interface - Exercise - Count occurances of characters and words in
Step 27 - TreeMap - Methods from NavigableMap - floorKey, higherKey, firstEntry,
Step 28 - Java Collections - Conclusion with Three Tips
Generics in Java Programming
Step 01 - Introduction to Generics - Why do we need Generics?
Step 02 - Implementing Generics for the Custom List
Step 03 - Extending Custom List with a Generic Return Method
Step 04 - Generics Puzzles - Restrictions with extends and Generic Methods
Step 05 - Generics and WildCards - Upper Bound and Lower Bound
Introduction to Functional Programming in Java
Step 01 - Introduction to Functional Programming - Functions are First Class Cit
Step 02 - Functional Programming - First Example with Function as Parameter
Step 03 - Functional Programming - Exercise - Loop a List of Numbers
Step 04 - Functional Programming - Filtering - Exercises to print odd and even n
Step 05 - Functional Programming - Collect - Sum of Numbers in a List
Step 06 - Functional Programming vs Structural Programming - A Quick Comparison
Step 07 - Functional Programming Terminology - Lambda Expression, Stream and Ope
Step 08 - Stream Intermediate Operations - Sort, Distinct, Filter and Map
Step 09 - Stream Intermediate Operations - Exercises - Squares of First 10, Map
Step 10 - Stream Terminal Operations - 1 - max operation with Comparator
Step 11 - Stream Terminal Operations - 2 - min, collect to List,
Step 12 - Optional class in Java - An Introduction
Step 13 - Behind the Screens with Functional Interfaces - Implement Predicate In
Step 14 - Behind the Screens with Functional Interfaces - Implement Consumer Int
Step 15 - Behind the Screens with Functional Interfaces - Implement Function Int
Step 16 - Simplify Functional Programming code with Method References - static a
Step 17 - Functions are First Class Citizens
Step 18 - Introduction to Functional Programming - Conclusion
Introduction to Threads And Concurrency in Java
Step 01 - Introduction to Threads and MultiThreading - Need for Threads
Step 02 - Creating a Thread for Task1 - Extending Thread Class
Step 03 - Creating a Thread for Task2 - Implement Runnable Interface
Step 04 - Theory - States of a Thread
Step 05 - Placing Priority Requests for Threads
Step 06 - Communication between Threads - join method
Step 07 - Thread utility methods and synchronized keyword - sleep, yield
Step 08 - Need for Controlling the Execution of Threads
Step 09 - Introduction to Executor Service
Step 10 - Executor Service - Customizing number of Threads
Step 11 - Executor Service - Returning a Future from Thread using Callable
Step 12 - Executor Service - Waiting for completion of multiple tasks using invo
Step 13 - Executor Service - Wait for only the fastest task using invokeAny
Step 14 - Threads and MultiThreading - Conclusion
Introduction to Exception Handling in Java
Step 01 - Introduction to Exception Handling - Your Thought Process during Excep
Step 02 - Basics of Exceptions - NullPointerException and StackTrace
Step 03 - Basics of Handling Exceptions - try and catch
Step 04 - Basics of Handling Exceptions - Exception Hierarchy, Matching and Catc
Step 05 - Basics of Handling Exceptions - Need for finally
Step 06 - Basics of Handling Exceptions - Puzzles
Step 07 - Checked Exceptions vs Unchecked Exceptions - An Example
Step 08 - Hierarchy of Errors and Exceptions - Checked and Runtime
Step 09 - Throwing an Exception - Currencies Do Not Match Runtime Exception
Step 10 - Throwing a Checked Exception - Throws in method signature and handling
Step 11 - Throwing a Custom Exception - CurrenciesDoNotMatchException
Step 12 - Write less code with Try with Resources - New Feature in Java 7
Step 13 - Basics of Handling Exceptions - Puzzles 2
Step 14 - Exception Handling - Conclusion with Best Practices
Files and Directories in Java
Step 01 - List files and folders in Directory with Files list method
Step 02 - Recursively List and Filter all files and folders in Directory with St
Step 03 - Read content from a File - Files readAllLines and lines methods
Step 04 - Writing Content to a File - Files write method
Step 05 - Files - Conclusion
More Concurrency with Concurrent Collections and Atomic Operations
Step 01 - Getting started with Synchronized
Step 02 - Problem with Synchronized - Less Concurrency
Step 03 - Enter Locks with ReEntrantLock
Step 04 - Introduction to Atomic Classes - AtomicInteger
Step 05 - Need for ConcurrentMap
Step 06 - Implementing an example with ConcurrentHashMap
Step 07 - ConcurrentHashMap uses different locks for diferrent regions
Step 08 - CopyOnWrite Concurrent Collections - When reads are more than writes
Step 09 - Conclusion
Java Tips
Java Tip 01 - Imports and Static Imports
Java Tip 02 - Blocks
Java Tip 03 - equals method
Java Tip 04 - hashcode method
Java Tip 05 - Class Access Modifiers - public and default
Java Tip 06 - Method Access Modifiers - public, protected, private and default
Java Tip 07 - Final classes and Final methods
Java Tip 08 - Final Variables and Final Arguments
Java Tip 09 Why do we need static variables?
Java Tip 09 - Why do we need static methods?
Java Tip 10 - Static methods cannot use instance methods or variables
Java Tip 11 - public static final - Constants
Java Tip 12 - Nested Classes - Inner Class vs Static Nested Class
Java Tip 13 - Anonymous Classes
Java Tip 14 - Why Enum and Enum Basics - ordinal and values
Java Tip 15 - Enum - Constructor, variables and methods
Java Tip 16 - Quick look at inbuild Enums - Month, DayOfWeek
Congratulations
Bonus Lecture
Congratulations