Michigan State University - Low Poly Art For Video Games
- Offered byCoursera
Low Poly Art For Video Games at Coursera Overview
Duration | 17 hours |
Start from | Start Now |
Total fee | Free |
Mode of learning | Online |
Difficulty level | Intermediate |
Official Website | Explore Free Course |
Credential | Certificate |
Low Poly Art For Video Games at Coursera Highlights
- This Course Plus the Full Specialization.
- Shareable Certificates.
- Graded Programming Assignments.
Low Poly Art For Video Games at Coursera Course details
- This course is aimed to give you the tools and knowledge you need to start creating simple 3D art for video games made in the Unity game engine. Through the aesthetic of pixel art we will explore artistic principals like shape language, color theory, and composition as well as show you a step by step workflow for creating assets that you can use to make your own games. The course is broken into 4 main modules, props, environments, characters, and animation. Each of these courses will have a series of video lessons alternating between artistic and technical skills culminating in a peer-reviewed project based assignment. The last module will challenge you to take the knowledge learned in the previous 4 and use it to create your own pixel art asset pack.
- This course is aimed at art novices who are interested in creating art for their own games or contributing to game projects. If you are a game designer or programmer, you will find this course helps give you a glimpse into the world of game art. You will be able to better work with artists, or create your own prototype or final artwork. If you are an artist or visual designer who is interested in bringing your style to the world of video game development, this course will give you the workflow to properly interface with a game engine and help contextualize how your artistic sensibilities can enable gameplay.
- If you have ever wanted to start making art for video games but have no idea how to start, this course is the perfect for giving you a solid foundation while teaching you usable practical skills. Our goal is to give you a sense of the whole pipeline from creation to setting up in a game engine.
Low Poly Art For Video Games at Coursera Curriculum
WEEK 1: Intro to Low Poly Art
Welcome to Low Poly Game Art
UI and Navigation
Objects and Tools
Modeling Tools
Sub Division Modeling
Rigging and Animation
One Point Perspective
Two Point Perspective
Modeling the Base Form
Modeling Details
Modeling Accessories
Final Model Polish
Understanding UVs and Mapping
Optimizing UVs
UV Layout
Texturing
Preparing the Model for Export
Exporting an FBX
Creating a Material
Controlling Edge Smoothness
Notes About the Course
Review of Maya
Maya Primer
Notes on Criticism
Maya Primer
Low Poly Prop Modeling
Low Poly Texturing
Importing Low-Poly Models into Unity
Project 1 Self-Assessment
Week 2: Low Poly Environment Art
Tonal Perspective
Set Dressing
Small Rocks
Large Rocks
Skull Rock
Island
Modular Wall
Modular Tower
Modular Gate
Exporting and Importing
Placing Island and Asset Store
Placing in Unity
Bonus: Extra Objects and Colliders
Modeling Rocks
Low Poly Modular Environment Modeling
Low Poly Environments in Unity
Project 2 Self-Assessment
Week 3 Low Poly Character Art
Anatomy
Simplifying Shapes
Torso Modeling
Head Modeling
Modeling Legs
Modeling Arms
Modeling Hands
Modeling Costume
Model Cleanup
Unwrap 1
Unwrap 2
UV Layout
Texturing
Modeling a Low Poly Character
Texturing a Low Poly Character
Project 3 Self-Assessment
Week 4 Animating Low Poly Art
Skeleton
Skinning
Controls
Walk Cycle
Idle Animation
Exporting Rigged Character
Exporting Animations
Rigging a Low Poly Character
Animating a Low Poly Character
Project 4 Self-Assessment
Week 5: Low Poly Art Project
Week 5 Final Project: Low Poly Game Art