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Michigan State University - Low Poly Art For Video Games 

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Low Poly Art For Video Games
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Coursera 
Overview

Duration

17 hours

Start from

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Total fee

Free

Mode of learning

Online

Difficulty level

Intermediate

Official Website

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Credential

Certificate

Low Poly Art For Video Games
 at 
Coursera 
Highlights

  • This Course Plus the Full Specialization.
  • Shareable Certificates.
  • Graded Programming Assignments.
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Low Poly Art For Video Games
 at 
Coursera 
Course details

Skills you will learn
More about this course
  • This course is aimed to give you the tools and knowledge you need to start creating simple 3D art for video games made in the Unity game engine. Through the aesthetic of pixel art we will explore artistic principals like shape language, color theory, and composition as well as show you a step by step workflow for creating assets that you can use to make your own games. The course is broken into 4 main modules, props, environments, characters, and animation. Each of these courses will have a series of video lessons alternating between artistic and technical skills culminating in a peer-reviewed project based assignment. The last module will challenge you to take the knowledge learned in the previous 4 and use it to create your own pixel art asset pack.
  • This course is aimed at art novices who are interested in creating art for their own games or contributing to game projects. If you are a game designer or programmer, you will find this course helps give you a glimpse into the world of game art. You will be able to better work with artists, or create your own prototype or final artwork. If you are an artist or visual designer who is interested in bringing your style to the world of video game development, this course will give you the workflow to properly interface with a game engine and help contextualize how your artistic sensibilities can enable gameplay.
  • If you have ever wanted to start making art for video games but have no idea how to start, this course is the perfect for giving you a solid foundation while teaching you usable practical skills. Our goal is to give you a sense of the whole pipeline from creation to setting up in a game engine.
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Low Poly Art For Video Games
 at 
Coursera 
Curriculum

WEEK 1: Intro to Low Poly Art

Welcome to Low Poly Game Art

UI and Navigation

Objects and Tools

Modeling Tools

Sub Division Modeling

Rigging and Animation

One Point Perspective

Two Point Perspective

Modeling the Base Form

Modeling Details

Modeling Accessories

Final Model Polish

Understanding UVs and Mapping

Optimizing UVs

UV Layout

Texturing

Preparing the Model for Export

Exporting an FBX

Creating a Material

Controlling Edge Smoothness

Notes About the Course

Review of Maya

Maya Primer

Notes on Criticism

Maya Primer

Low Poly Prop Modeling

Low Poly Texturing

Importing Low-Poly Models into Unity

Project 1 Self-Assessment

Week 2: Low Poly Environment Art

Tonal Perspective

Set Dressing

Small Rocks

Large Rocks

Skull Rock

Island

Modular Wall

Modular Tower

Modular Gate

Exporting and Importing

Placing Island and Asset Store

Placing in Unity

Bonus: Extra Objects and Colliders

Modeling Rocks

Low Poly Modular Environment Modeling

Low Poly Environments in Unity

Project 2 Self-Assessment

Week 3 Low Poly Character Art

Anatomy

Simplifying Shapes

Torso Modeling

Head Modeling

Modeling Legs

Modeling Arms

Modeling Hands

Modeling Costume

Model Cleanup

Unwrap 1

Unwrap 2

UV Layout

Texturing

Modeling a Low Poly Character

Texturing a Low Poly Character

Project 3 Self-Assessment

Week 4 Animating Low Poly Art

Skeleton

Skinning

Controls

Walk Cycle

Idle Animation

Exporting Rigged Character

Exporting Animations

Rigging a Low Poly Character

Animating a Low Poly Character

Project 4 Self-Assessment

Week 5: Low Poly Art Project

Week 5 Final Project: Low Poly Game Art

Low Poly Art For Video Games
 at 
Coursera 
Admission Process

    Important Dates

    May 25, 2024
    Course Commencement Date

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