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Maya: Advanced Texturing 

  • Offered byLinkedin Learning

Maya: Advanced Texturing
 at 
Linkedin Learning 
Overview

Gain a comprehensive overview of the 3D Modeling principles and concepts

Duration

5 hours

Total fee

2,299

Mode of learning

Online

Difficulty level

Advanced

Credential

Certificate

Maya: Advanced Texturing
 at 
Linkedin Learning 
Highlights

  • Earn a certificate of completion from LinkedIn Learning
Details Icon

Maya: Advanced Texturing
 at 
Linkedin Learning 
Course details

Skills you will learn
More about this course
  • Learn how to create realistic wood grain, leather, brick, and fabric textures using an advanced Maya workflow that incorporates tools like Photoshop, Mudbox, and Substance Painter
  • Instructor Andy Beane takes existing models such as a leather chair and a floor lamp and shows how to build a visual story that enhances the realism of their appearance
  • He uses image manipulation features in Photoshop to build 3D textures and shows how to paint them directly on your models in Mudbox—getting a final-render-like preview in real time
  • The course provides hands-on practice and a solid workflow that will help you texture almost any object you encounter in the future

Maya: Advanced Texturing
 at 
Linkedin Learning 
Curriculum

Introduction

Welcome

What you should know

How to use the exercise files

Texture Basics

What is texture?

Interview your objects

UVs

UV basics in Maya

UV workflows

UV layouts

To UV or not to UV?

Textures in Maya and Photoshop

Review reference materials

Remove shadows from the base texture

Tile texture

Texture scale

Brick: Bump map

Brick: Add final touches

Brick: Begin coloring the wall

Brick: Create spec roughness map

Wood floor: Paint textures

Wood floor: Create a normal map

Wood floor: Specular highlights

Textures in Mudbox

Review reference materials in Mudbox

Bake hi-res details

Leather: Grain paint textures

Leather: Add cracks

Leather: Final digital sculpting

Leather: Block the color

Leather: Color finalization

Leather: Specular highlights

Leather: Export texture maps

Leather: Render texture maps

Textures in Substance Painter

Prep your models

Bake maps at base level

Wall base: Color and metal

Lamp base: Blocking

Lamp base: Finalization

Lamp shade: Blocking

Light bulb: Texture channels

Add a dusting effect

Apply textures from Substance to Maya

Conclusion

Next steps

Faculty Icon

Maya: Advanced Texturing
 at 
Linkedin Learning 
Faculty details

Andy Beane

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Maya: Advanced Texturing
 at 
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