Maya: Advanced Texturing
- Offered byLinkedin Learning
Maya: Advanced Texturing at Linkedin Learning Overview
Duration | 5 hours |
Total fee | ₹2,299 |
Mode of learning | Online |
Difficulty level | Advanced |
Credential | Certificate |
Maya: Advanced Texturing at Linkedin Learning Highlights
- Earn a certificate of completion from LinkedIn Learning
Maya: Advanced Texturing at Linkedin Learning Course details
- Learn how to create realistic wood grain, leather, brick, and fabric textures using an advanced Maya workflow that incorporates tools like Photoshop, Mudbox, and Substance Painter
- Instructor Andy Beane takes existing models such as a leather chair and a floor lamp and shows how to build a visual story that enhances the realism of their appearance
- He uses image manipulation features in Photoshop to build 3D textures and shows how to paint them directly on your models in Mudbox—getting a final-render-like preview in real time
- The course provides hands-on practice and a solid workflow that will help you texture almost any object you encounter in the future
Maya: Advanced Texturing at Linkedin Learning Curriculum
Introduction
Welcome
What you should know
How to use the exercise files
Texture Basics
What is texture?
Interview your objects
UVs
UV basics in Maya
UV workflows
UV layouts
To UV or not to UV?
Textures in Maya and Photoshop
Review reference materials
Remove shadows from the base texture
Tile texture
Texture scale
Brick: Bump map
Brick: Add final touches
Brick: Begin coloring the wall
Brick: Create spec roughness map
Wood floor: Paint textures
Wood floor: Create a normal map
Wood floor: Specular highlights
Textures in Mudbox
Review reference materials in Mudbox
Bake hi-res details
Leather: Grain paint textures
Leather: Add cracks
Leather: Final digital sculpting
Leather: Block the color
Leather: Color finalization
Leather: Specular highlights
Leather: Export texture maps
Leather: Render texture maps
Textures in Substance Painter
Prep your models
Bake maps at base level
Wall base: Color and metal
Lamp base: Blocking
Lamp base: Finalization
Lamp shade: Blocking
Light bulb: Texture channels
Add a dusting effect
Apply textures from Substance to Maya
Conclusion
Next steps