University of Colorado Boulder - More C# Programming and Unity
- Offered byCoursera
More C# Programming and Unity at Coursera Overview
Duration | 35 hours |
Start from | Start Now |
Total fee | Free |
Mode of learning | Online |
Difficulty level | Intermediate |
Official Website | Explore Free Course |
Credential | Certificate |
More C# Programming and Unity at Coursera Highlights
- 67% started a new career after completing these courses.
- 67% got a tangible career benefit from this course.
- Earn a certificate from the University of Colorado System upon completion of course.
More C# Programming and Unity at Coursera Course details
- This course is the second course in the specialization about learning how to develop video games using the C# programming language and the Unity game engine on Windows or Mac. Why use C# and Unity instead of some other language and game engine? Well, C# is a really good language for learning how to program and then programming professionally. Also, the Unity game engine is very popular with indie game developers; Unity games were downloaded 16,000,000,000 times in 2016! Finally, C# is one of the programming languages you can use in the Unity environment.
- This course assumes you have the prerequisite knowledge from the previous course in the specialization. You should make sure you have that knowledge, either by taking that previous course or from personal experience, before tackling this course. The required prerequisite knowledge is listed in the "Who this class is for" section below. Throughout this course you'll continue building your foundational C# and Unity knowledge by exploring more C# and Unity topics and finishing the Unity game you started at the end of the previous course.
- The material in this and the previous course is essentially our first programming course for Game Design and Development majors at UCCS.
- Module 1: Learn how we can store lots of data in arrays and lists and use iteration (looping) to repeat actions in your code
- Module 2: Learn about abstraction and how we can use it to design and implement console application classes
- Module 3: Learn how we can use abstraction to design and implement Unity classes
- Module 4: Add text output (like score!) and sound effects to your Unity games
- Module 5: Complete final peer review
- "Unity" is a trademark or registered trademark of Unity Technologies or its affiliates in the U.S. and elsewhere.
- This course is an independent work and is not sponsored by, authorized by, or affiliated with Unity Technologies or its affiliates
More C# Programming and Unity at Coursera Curriculum
Arrays, Lists, and Iteration
Course Introduction
Navigating a Coursera Course (optional)
Meet the Instructor (optional)
Lesson Introduction
Arrays in Theory
Arrays in Practice
Why We Start at Zero
Lists
Ted the Collector
Lesson Introduction
Adding a DLL
For Loops
Foreach Loops
Blowing Up Teddies, Take 1
Blowing Up Teddies, Take 2
Ted the Collector Revisited
While Loops
Collision-Free Spawning
Dr. T's Book
Setting Up Your Development Environment
Course Topic Index
Lecture Code
Exercise Code
Exercise 1: Arrays
Exercise 2: Lists
Arrays and Lists Lecture Code
Exercise 3: Keeping the Odd
Exercise 4: For and Foreach Loops
Exercise 5: While Loops
Iteration Lecture Code
Unity Project: Let It Rock
When Will They Stop? Solution
Abstraction and Console App Classes
Lesson Introduction
Rock and Roll
What is a Chair?
Abstraction in Code
Lesson Introduction
Designing the Class
Fields and Properties
One Constructor
Another Constructor
Method
Exercise 6: What is an Apple?
Exercise 7: Gravity, It's Just a Theory
Exercise 8: A Classy Apple
Exercise 9: Apple Fields and Properties
Exercise 10: Building an Apple
Exercise 11: Eating an Apple
Console App Classes Lecture Code
Unity Project: Asteroid Spawning and Death
Nom Nom Nom Solution
Methods and Unity Classes
Lesson Introduction
Method Headers
Parameters and How They Work
Passing Objects as Parameters
Lesson Introduction
Designing the Class
Fields and Properties
Methods
Using in a Game
A Closer Look at Methods Lecture Code
Exercise 12: The Bouncer
Unity Classes Lecture Code
Unity Project: Let the Shooting Begin
The Matherator Solution
Strings, Text IO, and Audio
Lesson Introduction
The Char Data Type
String Basics
String Operations
Lesson Introduction
Text Output
Text Input
Lesson Introduction
Audio Basics
Adding an Audio Manager
Finishing Up
Exercise 13: Yer Birthday
Exercise 14: CSVs for Me
Strings Lecture Code
Exercise 15: The Counting Bouncer
Unity Text IO Lecture Code
Exercise 16: The Loud Bouncer
Unity Audio Lecture Code
Unity Project: The End of Asteroids
Junior Codebreaker Solution