Story and Narrative Development for Video Games
- Offered byCoursera
Story and Narrative Development for Video Games at Coursera Overview
Duration | 11 hours |
Start from | Start Now |
Total fee | Free |
Mode of learning | Online |
Difficulty level | Beginner |
Official Website | Explore Free Course |
Credential | Certificate |
Story and Narrative Development for Video Games at Coursera Highlights
- 47% started a new career after completing these courses.
- 44% got a tangible career benefit from this course.
- 14% got a pay increase or promotion.
- Earn a shareable certificate upon completion.
Story and Narrative Development for Video Games at Coursera Course details
- In this course, you will examine how storytelling acts as a vital mechanism for driving video gameplay forward. Looking at several historical and contemporary games, you will be asked to evaluate and interpret different story styles with the goal of identifying themes and procedures for your own game ideas. We'll examine traditional narrative story processes, such as three-act structure, and how they fit into game story flows and the strategic elements of gameplay. Ultimately, you will learn how to define character, setting, and structure to create a compelling game concept.
Story and Narrative Development for Video Games at Coursera Curriculum
Week 1: An Introduction to Story
Welcome
What makes a story compelling?
How games benefit from stories
How to see a game as a story first
Defining the Spine
Three-Act Structure and Rising Action
About this Course
Instructor Presence and Staff Support
Academic Integrity
Getting Started
Story Synopsis: Sleeping Beauty
Week 2: Game Story Structure
Writing Your Own Story Synopsis
Defining Characters and Character Goals
Using Secondary Characters
Writing a Character Brief
Story Synopsis: StarCraft II: Wings of Liberty
Story Synopsis Points
Story Synopsis: Angry Birds
About Character Briefs
Character Brief: Jim Raynor
Character Brief: Emperor Mengsk
Character Brief: Tychus Findlay
About Setting Descriptions
Setting Description: Angry Birds
Setting Description: Mar Sara
Setting Description: The Hyperion
Setting Description: Char
Week 3: Story Workshop
Story Ideation Techniques
Personal Writing Advice
Refining the Spine
Connecting Ideas and Characters
About Idea Sheets
Idea Sheet: Dead-Eye Jane
Idea Sheet: Settings for The Shooter
Review: Story Synopses
Story Synopsis: The Shooter
Review: Character Briefs
Character Brief: Jake
Character Brief: Dead-Eye Jane
Week 4: From Story to Game
Introduction to a Game Design Document
Diving Deeper into the Design Document
Turning The Shooter's Story into a Game
The Shooter's Rising Gameplay
Course Wrap Up
About Story Presentation Schemes
Presentation Scheme: Part One - StarCraft II Gameplay Overview
Presentation Scheme: Part Two - StarCraft II Missions
What is a Gameplay Flowchart?
Gameplay Flowchart: StarCraft II
Course Credits