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World Design for Video Games 

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World Design for Video Games
 at 
Coursera 
Overview

Duration

7 hours

Start from

Start Now

Total fee

Free

Mode of learning

Online

Difficulty level

Beginner

Official Website

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Credential

Certificate

World Design for Video Games
 at 
Coursera 
Highlights

  • 40% started a new career after completing these courses.
  • 33% got a tangible career benefit from this course.
  • Earn a shareable certificate upon completion.
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World Design for Video Games
 at 
Coursera 
Course details

More about this course
  • Start creating your world. A game world is not just a backdrop for your game?be it minimal or detailed, contained or part of a much bigger universe, it provides the context for your player. Ultimately, a game world should feel alive and wholly unique to any player who will experience it.
  • In this course, we will explore game worlds in existing games and study the art and influences that inform their themes and styles. We will also investigate key components of environment and level design as well as strategies designers use to define gameplay or advance it. We?ll also look at navigation and the elements that make your world as real (or unreal) as you want it to be. A weekly challenge will prompt you to explore styles and inspirations for possible game worlds, and you?ll learn effective ways to communicate your ideas from concepts to presentation-worthy proofs of concept.
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World Design for Video Games
 at 
Coursera 
Curriculum

Introduction to World Design

Course introduction

Properties and Rules

Story, the vertical spine

Making a game world

About this course

Instructor Presence and Staff Support

Academic Integrity

Causes and Consequences

Considering Game Worlds

Example: Week 1 Assignment

Do Your Research

Don't create from the void

Aesthetics & Gameplay

Clockworks

Questions

Back to the rulebook

Make it yours

Shuffle your ideas

Strategies for shuffling your ideas

Example: Week 2 Assignment

The Way You Move

Visualizing the game world

Level Design

Bordering the World

The Garden

Navigation and Time

Moveset

From point A to point B

Linear vs. Non-Linear

The Grey Box

The Bigger Picture

Two types of navigation

Level design in local spaces

Example: Week 3 Assignment

A Whole World

What lives there?

Anchoring the world down

An Atmosphere

Lighting is key

Colors

Final Round

In the Shadows

Color your world

Example: Week 4 Assignment

Course Credits

World Design for Video Games
 at 
Coursera 
Admission Process

    Important Dates

    May 25, 2024
    Course Commencement Date

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    World Design for Video Games
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