World Design for Video Games
- Offered byCoursera
World Design for Video Games at Coursera Overview
Duration | 7 hours |
Start from | Start Now |
Total fee | Free |
Mode of learning | Online |
Difficulty level | Beginner |
Official Website | Explore Free Course |
Credential | Certificate |
World Design for Video Games at Coursera Highlights
- 40% started a new career after completing these courses.
- 33% got a tangible career benefit from this course.
- Earn a shareable certificate upon completion.
World Design for Video Games at Coursera Course details
- Start creating your world. A game world is not just a backdrop for your game?be it minimal or detailed, contained or part of a much bigger universe, it provides the context for your player. Ultimately, a game world should feel alive and wholly unique to any player who will experience it.
- In this course, we will explore game worlds in existing games and study the art and influences that inform their themes and styles. We will also investigate key components of environment and level design as well as strategies designers use to define gameplay or advance it. We?ll also look at navigation and the elements that make your world as real (or unreal) as you want it to be. A weekly challenge will prompt you to explore styles and inspirations for possible game worlds, and you?ll learn effective ways to communicate your ideas from concepts to presentation-worthy proofs of concept.
World Design for Video Games at Coursera Curriculum
Introduction to World Design
Course introduction
Properties and Rules
Story, the vertical spine
Making a game world
About this course
Instructor Presence and Staff Support
Academic Integrity
Causes and Consequences
Considering Game Worlds
Example: Week 1 Assignment
Do Your Research
Don't create from the void
Aesthetics & Gameplay
Clockworks
Questions
Back to the rulebook
Make it yours
Shuffle your ideas
Strategies for shuffling your ideas
Example: Week 2 Assignment
The Way You Move
Visualizing the game world
Level Design
Bordering the World
The Garden
Navigation and Time
Moveset
From point A to point B
Linear vs. Non-Linear
The Grey Box
The Bigger Picture
Two types of navigation
Level design in local spaces
Example: Week 3 Assignment
A Whole World
What lives there?
Anchoring the world down
An Atmosphere
Lighting is key
Colors
Final Round
In the Shadows
Color your world
Example: Week 4 Assignment
Course Credits