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Rice University - An Introduction to Interactive Programming in Python (Part 1)
- Offered byCoursera
An Introduction to Interactive Programming in Python (Part 1) at Coursera Overview
An Introduction to Interactive Programming in Python (Part 1)
at Coursera
Duration | 23 hours |
Mode of learning | Online |
Difficulty level | Intermediate |
Official Website | Go to Website |
Credential | Certificate |
An Introduction to Interactive Programming in Python (Part 1) at Coursera Highlights
An Introduction to Interactive Programming in Python (Part 1)
at Coursera
- 21% Individuals got a pay increase or promotion
- 39% Individuals got a tangible career benefit from this course
- Offered by Rice University
- Certification Course
Read more
An Introduction to Interactive Programming in Python (Part 1) at Coursera Course details
An Introduction to Interactive Programming in Python (Part 1)
at Coursera
Skills you will learn
What are the course deliverables?
- Shareable Certificates
- Self-Paced Learning Option
- Course Videos & Readings
- Practice Quizzes
- Graded Assignments with Peer Feedback
- Graded Quizzes with Feedback
- Graded Programming Assignments
More about this course
- This two-part course is designed to help students with very little or no computing background learn the basics of building simple interactive applications. Our language of choice, Python, is an easy-to learn, high-level computer language that is used in many of the computational courses offered on Coursera. To make learning Python easy, we have developed a new browser-based programming environment that makes developing interactive applications in Python simple. These applications will involve windows whose contents are graphical and respond to buttons, the keyboard and the mouse.
An Introduction to Interactive Programming in Python (Part 1) at Coursera Curriculum
An Introduction to Interactive Programming in Python (Part 1)
at Coursera
Week 0 - Statements, expressions, variables
Week 1 - Functions, logic, conditionals
Week 2 - Event-driven programming, local/global variables
Week 3 - Canvas, drawing, timers
Week 4 - Lists, keyboard input, the basics of modeling motion
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An Introduction to Interactive Programming in Python (Part 1)
at Coursera