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University of Colorado Boulder - C# Class Development 

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C# Class Development
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Coursera 
Overview

Duration

28 hours

Start from

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Total fee

Free

Mode of learning

Online

Difficulty level

Intermediate

Official Website

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Credential

Certificate

C# Class Development
 at 
Coursera 
Highlights

  • Flexible deadlines Reset deadlines in accordance to your schedule.
  • Shareable Certificate Earn a Certificate upon completion
  • 100% online Start instantly and learn at your own schedule.
  • Course 3 of 4 in the C# Programming for Unity Game Development Specialization
  • Intermediate Level
  • Approx. 28 hours to complete
  • English Subtitles: Arabic, French, Portuguese (European), Italian, Vietnamese, German, Russian, English, Spanish
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C# Class Development
 at 
Coursera 
Course details

Skills you will learn
More about this course
  • This course is the third course in the specialization about learning how to develop video games using the C# programming language and the Unity game engine on Windows or Mac. Why use C# and Unity instead of some other language and game engine? Well, C# is a really good language for learning how to program and then programming professionally. Also, the Unity game engine is very popular with indie game developers; Unity games were downloaded 16,000,000,000 times in 2016! Finally, C# is one of the programming languages you can use in the Unity environment.
  • This course assumes you have the prerequisite knowledge from the previous courses in the specialization. You should make sure you have that knowledge, either by taking those previous courses or from personal experience, before tackling this course. Throughout this course you'll continue building your foundational C# and Unity knowledge by exploring more C# and Unity topics.
  • The material in this and the previous two courses is essentially our first programming course for Game Design and Development majors at UCCS.
  • Module 1: Learn about abstraction and how we can use it to design and implement console application classes
  • Module 2: Learn more about how methods and parameters work
  • Module 3: Learn how we can use abstraction to design and implement Unity classes
  • Module 4: Add text output (like score!) and sound effects to your Unity games
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C# Class Development
 at 
Coursera 
Curriculum

Abstraction and Console App Classes

Course Introduction

Navigating a Coursera Course (optional)

Meet the Instructor (optional)

Lesson Introduction

Rock and Roll

What is a Chair?

Network Layers

Abstraction in Code

Lesson Introduction

Designing the Class

Fields and Properties

One Constructor

Another Constructor

Method

What's All This MonoDevelop Stuff

Dr. T's Book

Setting Up Your Development Environment

Course Topic Index

Unity Import/Upgrade Problems

Exercise 1: What is an Apple?

Exercise 2: Gravity, It's Just a Theory

Exercise 3: A Classy Apple

Exercise 4: Apple Fields and Properties

Exercise 5: Building an Apple

Exercise 6: Eating an Apple

Unity Project: Let the Shooting Begin

Nom Nom Nom Solution

A Closer Look at Methods

Lesson Introduction

Method Headers

Parameters and How They Work

Passing Objects as Parameters

Unity Project: The End of Asteroids

The Matherator Solution

Unity Classes

Lesson Introduction

Designing the Class

Fields and Properties

Method

Using in a Game

Exercise 7: The Bouncer

Unity Project: Wacky Breakout Increment 1

Back and Forth Solution

Strings and Unity Audio

Lesson Introduction

The Char Data Type

String Basics

String Operations

Unity Text

Lesson Introduction

Audio Basics

Adding an Audio Manager

Finishing Up

Exercise 8: Yer Birthday

Exercise 9: CSVs for Me

Exercise 10: The Counting Bouncer

Exercise 11: The Loud Bouncer

Unity Project: Wacky Breakout Increment 2

Junior Codebreaker Solution

C# Class Development
 at 
Coursera 
Admission Process

    Important Dates

    May 25, 2024
    Course Commencement Date

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    C# Class Development
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