University of Colorado Boulder - C# Class Development
- Offered byCoursera
C# Class Development at Coursera Overview
Duration | 28 hours |
Start from | Start Now |
Total fee | Free |
Mode of learning | Online |
Difficulty level | Intermediate |
Official Website | Explore Free Course |
Credential | Certificate |
C# Class Development at Coursera Highlights
- Flexible deadlines Reset deadlines in accordance to your schedule.
- Shareable Certificate Earn a Certificate upon completion
- 100% online Start instantly and learn at your own schedule.
- Course 3 of 4 in the C# Programming for Unity Game Development Specialization
- Intermediate Level
- Approx. 28 hours to complete
- English Subtitles: Arabic, French, Portuguese (European), Italian, Vietnamese, German, Russian, English, Spanish
C# Class Development at Coursera Course details
- This course is the third course in the specialization about learning how to develop video games using the C# programming language and the Unity game engine on Windows or Mac. Why use C# and Unity instead of some other language and game engine? Well, C# is a really good language for learning how to program and then programming professionally. Also, the Unity game engine is very popular with indie game developers; Unity games were downloaded 16,000,000,000 times in 2016! Finally, C# is one of the programming languages you can use in the Unity environment.
- This course assumes you have the prerequisite knowledge from the previous courses in the specialization. You should make sure you have that knowledge, either by taking those previous courses or from personal experience, before tackling this course. Throughout this course you'll continue building your foundational C# and Unity knowledge by exploring more C# and Unity topics.
- The material in this and the previous two courses is essentially our first programming course for Game Design and Development majors at UCCS.
- Module 1: Learn about abstraction and how we can use it to design and implement console application classes
- Module 2: Learn more about how methods and parameters work
- Module 3: Learn how we can use abstraction to design and implement Unity classes
- Module 4: Add text output (like score!) and sound effects to your Unity games
C# Class Development at Coursera Curriculum
Abstraction and Console App Classes
Course Introduction
Navigating a Coursera Course (optional)
Meet the Instructor (optional)
Lesson Introduction
Rock and Roll
What is a Chair?
Network Layers
Abstraction in Code
Lesson Introduction
Designing the Class
Fields and Properties
One Constructor
Another Constructor
Method
What's All This MonoDevelop Stuff
Dr. T's Book
Setting Up Your Development Environment
Course Topic Index
Unity Import/Upgrade Problems
Exercise 1: What is an Apple?
Exercise 2: Gravity, It's Just a Theory
Exercise 3: A Classy Apple
Exercise 4: Apple Fields and Properties
Exercise 5: Building an Apple
Exercise 6: Eating an Apple
Unity Project: Let the Shooting Begin
Nom Nom Nom Solution
A Closer Look at Methods
Lesson Introduction
Method Headers
Parameters and How They Work
Passing Objects as Parameters
Unity Project: The End of Asteroids
The Matherator Solution
Unity Classes
Lesson Introduction
Designing the Class
Fields and Properties
Method
Using in a Game
Exercise 7: The Bouncer
Unity Project: Wacky Breakout Increment 1
Back and Forth Solution
Strings and Unity Audio
Lesson Introduction
The Char Data Type
String Basics
String Operations
Unity Text
Lesson Introduction
Audio Basics
Adding an Audio Manager
Finishing Up
Exercise 8: Yer Birthday
Exercise 9: CSVs for Me
Exercise 10: The Counting Bouncer
Exercise 11: The Loud Bouncer
Unity Project: Wacky Breakout Increment 2
Junior Codebreaker Solution