Stanford University - Careers in Media Technology
- Offered byCalarts
Careers in Media Technology at Calarts Overview
Duration | 5 days |
Total fee | Free |
Mode of learning | Online |
Official Website | Explore Free Course |
Credential | Certificate |
Careers in Media Technology at Calarts Highlights
- Earn a certificate after successful completion
Careers in Media Technology at Calarts Course details
- Product Management
- Program Management
- User Experience
- Software Engineering
- Music Technology Industry
- Explore how leading audio, music, and video technology companies bring products from idea to market, and discover your career options in the industry
- In five 30- to 60-minute sessions, Students will gain insight into daily life at companies such as Adobe, Universal Audio, iZotope, and more. Learn from professionals who design, engineer, manage, and market leading creative technologies
- Examine best practices and responsibilities of various industry roles
- Hiring managers will share secrets in navigating the hiring process
- Students can get their questions answered by the mentor network of creative tech experts and entrepreneurs, who will be online to offer advice in AMA?s and one-on-one office hours
Careers in Media Technology at Calarts Curriculum
Session 1: Overview
1. Introduction
2. Course Overview
3. How will you plug-in?
4. Jay's Story: Gaining job experience and networking
5. Market Size
6. Roles in Technology Companies
7. Discussion Forum Networking and Assignments
8. Overview of the Media Technology Industry
9. Summary
Session 2: Product Management
1. Overview
2. Who's the Boss
3. User Stories
4. Product Teams
5. Session Overview
6. Hart Schafer
7. Hart Shafer's Career Path
8. What is a Product Manager? What is a Product Owner?
9. The Beginning of a Project
10. Customer Discovery and 3 types of essential thinking
11. Product Gurus, Mini CEOs and Supporting your Team as a PM
12. Shipping the product, Tracking Key Performance Indicators (KPIs)
13. Why a 2 year old has great Product Manager instincts
14. Product Manager Wrap-up
Session 3: Program Management
1. Overview
2. Waterfall development and a short introduction to agile development
3. The Scrum Process Artifacts Rituals and Roles
4. Meetings: Sprint meetings, standups, planning and retrospectives
5. Does scrum introduce too many meetings
6. The Scrum Team
7. Case Study: iZotope RX4
8. iZotope RX 4 - Product Video
9. The ideation of iZotope RX 4 and the benefits of an iterative development cycle
10. How to be agile but predictable
11. Product line planning release plans and sprint plans
12. How agile can help teams release in the face of great uncertainty
13. What is a scrum master
14. What tools does a scrum master use in their day to day work
15. Is being a musician required to be in the music tech industry
16. Musician to program management: Peter Green's career path
17. What do program managers look for when hiring
18. Closing remarks: The creative and knowledge worker economy
19. Closing remarks: Vacuum cleaner sales and a brief career retrospective
20. Wrap-up
Session 4: User Experience
1. Overview
2. User story and Design
3. How does a product designer fit into the organization
4. What are the deliverables of a product design to their product teams
5. Smule
6. Smule
Sing! Karaoke App
7. The Creation of Smule's Sing app 1
8. How do you know when the product is right
9. Designers their egos and ensuring that your work is on the mark
10. How do you know when you are done with a design
11. iZotope RX 4 Overview
12. Why refresh a user interface, What's the Value
13. What tools does a Product Designer use
14. Communicating and presenting design options
15. How do I break into the industry
16. Should a designer have a portfolio
17. Career Advice and a product designer's portfolio
18. Wrap-up
Session 5: Software Engineering
1. Overview
2. Intro to Craig Hanson
3. Craig's Career Path
4. Academic versus commercial projects
5. Intro to Dave Tremblay
6. Dave Tremblay's career path
7. New software engineering orientation
8. Entry level software engineers
9. Features, user stories, tasks and sprints
10. Collaboration in software engineering
11. Daily development for SW engineers
12. How do you demonstrate 1-3 years of job experience?
13. Software engineering roles (including internships!)
14. The value of networking
15. Session wrapup