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Stanford University - Careers in Media Technology 

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Careers in Media Technology
 at 
Calarts 
Overview

This course is intended for all learners considering full-time positions or internships in the media technology industry

Duration

5 days

Total fee

Free

Mode of learning

Online

Official Website

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Credential

Certificate

Careers in Media Technology
 at 
Calarts 
Highlights

  • Earn a certificate after successful completion
Details Icon

Careers in Media Technology
 at 
Calarts 
Course details

Skills you will learn
What are the course deliverables?
  • Product Management
  • Program Management
  • User Experience
  • Software Engineering
  • Music Technology Industry
More about this course
  • Explore how leading audio, music, and video technology companies bring products from idea to market, and discover your career options in the industry
  • In five 30- to 60-minute sessions, Students will gain insight into daily life at companies such as Adobe, Universal Audio, iZotope, and more. Learn from professionals who design, engineer, manage, and market leading creative technologies
  • Examine best practices and responsibilities of various industry roles
  • Hiring managers will share secrets in navigating the hiring process
  • Students can get their questions answered by the mentor network of creative tech experts and entrepreneurs, who will be online to offer advice in AMA?s and one-on-one office hours

Careers in Media Technology
 at 
Calarts 
Curriculum

Session 1: Overview

1. Introduction

2. Course Overview

3. How will you plug-in?

4. Jay's Story: Gaining job experience and networking

5. Market Size

6. Roles in Technology Companies

7. Discussion Forum Networking and Assignments

8. Overview of the Media Technology Industry

9. Summary

Session 2: Product Management

1. Overview

2. Who's the Boss

3. User Stories

4. Product Teams

5. Session Overview

6. Hart Schafer

7. Hart Shafer's Career Path

8. What is a Product Manager? What is a Product Owner?

9. The Beginning of a Project

10. Customer Discovery and 3 types of essential thinking

11. Product Gurus, Mini CEOs and Supporting your Team as a PM

12. Shipping the product, Tracking Key Performance Indicators (KPIs)

13. Why a 2 year old has great Product Manager instincts

14. Product Manager Wrap-up

Session 3: Program Management

1. Overview

2. Waterfall development and a short introduction to agile development

3. The Scrum Process Artifacts Rituals and Roles

4. Meetings: Sprint meetings, standups, planning and retrospectives

5. Does scrum introduce too many meetings

6. The Scrum Team

7. Case Study: iZotope RX4

8. iZotope RX 4 - Product Video

9. The ideation of iZotope RX 4 and the benefits of an iterative development cycle

10. How to be agile but predictable

11. Product line planning release plans and sprint plans

12. How agile can help teams release in the face of great uncertainty

13. What is a scrum master

14. What tools does a scrum master use in their day to day work

15. Is being a musician required to be in the music tech industry

16. Musician to program management: Peter Green's career path

17. What do program managers look for when hiring

18. Closing remarks: The creative and knowledge worker economy

19. Closing remarks: Vacuum cleaner sales and a brief career retrospective

20. Wrap-up

Session 4: User Experience

1. Overview

2. User story and Design

3. How does a product designer fit into the organization

4. What are the deliverables of a product design to their product teams

5. Smule

6. Smule

Sing! Karaoke App

7. The Creation of Smule's Sing app 1

8. How do you know when the product is right

9. Designers their egos and ensuring that your work is on the mark

10. How do you know when you are done with a design

11. iZotope RX 4 Overview

12. Why refresh a user interface, What's the Value

13. What tools does a Product Designer use

14. Communicating and presenting design options

15. How do I break into the industry

16. Should a designer have a portfolio

17. Career Advice and a product designer's portfolio

18. Wrap-up

Session 5: Software Engineering

1. Overview

2. Intro to Craig Hanson

3. Craig's Career Path

4. Academic versus commercial projects

5. Intro to Dave Tremblay

6. Dave Tremblay's career path

7. New software engineering orientation

8. Entry level software engineers

9. Features, user stories, tasks and sprints

10. Collaboration in software engineering

11. Daily development for SW engineers

12. How do you demonstrate 1-3 years of job experience?

13. Software engineering roles (including internships!)

14. The value of networking

15. Session wrapup

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Careers in Media Technology
 at 
Calarts 

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