Introduction to Augmented Reality and ARCore
- Offered byCoursera
Introduction to Augmented Reality and ARCore at Coursera Overview
Duration | 11 hours |
Start from | Start Now |
Total fee | Free |
Mode of learning | Online |
Difficulty level | Beginner |
Official Website | Explore Free Course |
Credential | Certificate |
Introduction to Augmented Reality and ARCore at Coursera Highlights
- 16% started a new career after completing these courses.
- Earn a shareable certificate upon completion.
- Flexible deadlines according to your schedule.
Introduction to Augmented Reality and ARCore at Coursera Course details
- This class will teach you the fundamentals of augmented reality (AR), and how to build an AR experience using ARCore. Through the four week course, you'll learn:
- - How to identify different types of AR experiences
- - Tools and platforms used in the AR landscape
- - What makes AR feel "real"
- - Popular use cases for AR
- - How to create an AR use flow
- - How AR experiences work
- - Tools like Google Poly and Unity to build AR experiences
- - Next steps to start building an AR experience using ARCore and other tools
- This course will break down complex AR concepts to make them easy to understand, while also sharing expert tips and knowledge from Daydream's ARCore team. The course is great for beginners who are just getting started with AR or ARCore.
Introduction to Augmented Reality and ARCore at Coursera Curriculum
Introduction to augmented reality (AR)
Introduction
The history of augmented reality
AR today: smartphone vs. standalone
Google AR
AR for shopping and retail
AR for business
AR for social media
AR for gaming
AR for education
AR for healthcare
AR for nonprofits
The similarities and differences between AR and VR
Learning checkpoint - the basics of augmented reality
Module 1 practice quiz
Module 1 final assessment
The basics of AR functionality
Placing and positioning assets
Scale and the size of assets
Occlusion
Lighting for increased realism
Solid augmented assets
Context awareness
Tracking in AR
Outside-in tracking
Inside-out tracking
Motion tracking
Environmental understanding: feature points and plane-finding
Light estimation
Anchors
Interface issues and lack of UI metaphors
AR?s technical constraints: size, power, heat
The 3D barrier
Computer vision limitations
Constraints of occlusion and shading
The hardware that makes mobile AR work
Learning checkpoint - AR functionality
Learning checkpoint - inside-out vs. outside-in tracking
Learning checkpoint - fundamentals of ARCore
Learning checkpoint - constraints with current AR
Module 2 practice quiz
Module 2 final assessment
Taking the next steps with ARCore
The Android OS is everywhere
How low-light conditions limit AR on mobile
How simple surfaces challenge AR
User flow
Working with technical limitations
If you build it, they might try to break it
Preparing your tools
Outlining: drafting your design
Building the team to execute your vision
Cloud Anchors for shared AR
Learning checkpoint - use cases and current powers/limitations of AR
User experience (UX) and user interface (UI) to consider
Basic AR interaction options
Learning checkpoint - think like a user
Learning checkpoint - next steps on the AR journey
Module 3 practice quiz
Module 3 final assessment
Bringing ARCore to life
Surface detection and creating planes
User interaction: hit-testing and pose
Placing with anchor points
Occlusion between virtual assets
Light estimation: matching virtual light to real light
Multi-plane detection and spatial mapping
Processing needs in mobile AR
Breaking immersion
Framing as a creative device
What is Poly?
What is Unity?
Learning checkpoint - a closer look at mechanics of ARCore
Poly, a library of 3D assets for your AR app
Sceneform for easier AR content creation
Learning checkpoint - using Poly and Unity to create ARCore assets
Glossary of AR
Resources
Module 4 practice quiz
Module 4 final assessment
Introduction to Augmented Reality and ARCore at Coursera Admission Process
Important Dates
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