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Vanderbilt University - Online Games: Literature, New Media, and Narrative 

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Online Games: Literature, New Media, and Narrative
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Overview

Duration

21 hours

Total fee

Free

Mode of learning

Online

Difficulty level

Beginner

Official Website

Explore Free Course External Link Icon

Credential

Certificate

Online Games: Literature, New Media, and Narrative
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Coursera 
Highlights

  • Shareable Certificate Earn a Certificate upon completion
  • 100% online Start instantly and learn at your own schedule.
  • Flexible deadlines Reset deadlines in accordance to your schedule.
  • Beginner Level
  • Approx. 21 hours to complete
  • English Subtitles: French, Portuguese (European), Russian, English, Spanish, Romanian
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Online Games: Literature, New Media, and Narrative
 at 
Coursera 
Course details

More about this course
  • Intended for both newcomers who are curious about video games and experienced gamers who want to reflect on their passion, this course will explore what happens to stories, paintings, and films when they become the basis of massively multiplayer online games. The Lord of the Rings trilogy?the novels, films, and video game?are our central example of how ?remediation? transforms familiar stories as they move across media.
  • The course is designed as a university-level English literature class?a multi-genre, multimedia tour of how literature, film, and games engage in the basic human activity of storytelling. Our journey will enable us to learn something about narrative theory, introduce us to some key topics in media studies and cover some of the history and theory of video games. It will also take us to some landmarks of romance literature, the neverending story that lies behind most fantasy games: J.R.R. Tolkien?s The Fellowship of the Ring, a bit of Edmund Spenser?s Faerie Queene, and poems by Keats, Tennyson, Browning, and others.
  • Drawing on centuries of romance narrative conventions, the twenty-first century gaming industry has become a creative and economic powerhouse. It engages the talents of some of our brightest writers, artists, composers, computer engineers, game theorists, video producers, and marketing professionals, and in 2012, it generated an estimated $64 billion in revenue. Anyone interested in today?s culture needs to be conversant with the ways this new medium is altering our understanding of stories. Join me as we set out on an intellectual adventure, the quest to discover the cultural heritage of online games.
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Online Games: Literature, New Media, and Narrative
 at 
Coursera 
Curriculum

Game on! The History and Theory of MMOs

Course Introduction

Games as Culture

LOTRO Gameplay: Epic Quest Line, Book 1

Remediation

Types of Video and Computer Games

A Brief History of Games

Juul: Emergence and Progression

Juul: Rules and Fiction

Cavafy's "Ithaca"

Course Overview

Week 1 Standard Quiz (All students complete this quiz)

Week 1 Honors Quiz (Honors students complete the Week 1 Standard Quiz and this quiz)

LOTRO and Tolkien

Modes of Storytelling

LOTRO Gameplay: Frodo and the Prancing Pony

Tolkien's Life and Works

Tolkien's Popularity

Themes in Tolkien's Writing

Quests as Structural Elements of Games

The Quester and the Quest

Part 1: Roland's Psyche

Part 2: Elements of the Quest Romance

Part 3: The Poem's Lyric Nature

Week 2 Standard Quiz (All students complete this quiz)

Week 2 Honors Quiz (Honors students complete the Week 2 Standard Quiz, this quiz, and the Week 2 Peer Review)

Romance and Realism

Gameplay: The Chamber of Mazarbul

Genres of Romance

The Romance Circle

Allegory Defined

Tolkien on Allegory

Genre and Plot Forms

Lost in an Episodic Plot

Wandering and Doubling in Romance

Issues of Theme and Content

Flat vs. Round Characters

Daemonic Characters and Romance Character Systems

Keats, "La Belle Dame sans Merci" I

Keats, "La Belle Dame sans Merci" II

Week 3 Standard Quiz (All students complete this quiz)

Week 3 Honors Quiz (Honors students complete the Week 3 Standard Quiz and this quiz)

Space and Time in Three Media

Mental Models and Cognitive Mapping in Narrative

Storyworlds

Spatial Issues in Film

Gameplay: Spatial Issues in Immersive Games (Stone Trolls)

Point of View in Novels and Films

Point of View in Games

Temporal Order I: Introduction

Temporal Order II: Film

Temporal Order III: Painting

Temporal Order IV: Gaming

Week 4 Standard Quiz (All students complete this quiz)

Week 4 Honors Quiz (Honors students complete the Week 4 Standard Quiz, this quiz, and the Week 4 Peer Review)

Pwning Spenser?s Faerie Queene

Introduction to Spenser

Spenser, the Man and the Poet

The Faerie Queene, Book III, Canto 1, Stanzas 1-7

The Faerie Queene, Book III, Canto 1, Stanzas 8-19

The Faerie Queene, Book III, Canto 1, Stanzas 20-40

The Faerie Queene, Book III, Canto 1, Stanzas 41-67

Gameplay: Faerie Queene Online

Week 5 Standard Quiz (All students complete this quiz)

Week 5 Honors Quiz (Honors students complete the Week 5 Standard Quiz and this quiz)

The Holy Grail: A Good End Game

Beginnings, Middles, and Ends I

Beginnings, Middles, and Ends II

Fellowship's End

The Many Ends of The Lord of the Rings I

The Many Ends of The Lord of the Rings II

Gameplay: Helm's Deep and the Breaking of Isengard

Quest's End: Tennyson's "Ulysses" I

Quest's End: Tennyson's "Ulysses" II

Optional: Valedictory Video

Week 6 Standard Quiz (All students complete this quiz)

Week 6 Honors Quiz (Honors students complete the Week 6 Standard Quiz, this quiz, and the Week 6 Peer Review)

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Online Games: Literature, New Media, and Narrative
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