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UMN - Prototyping and Design 

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Prototyping and Design
 at 
Coursera 
Overview

Duration

11 hours

Total fee

Free

Mode of learning

Online

Official Website

Explore Free Course External Link Icon

Credential

Certificate

Prototyping and Design
 at 
Coursera 
Highlights

  • 17% started a new career after completing these courses.
  • 22% got a tangible career benefit from this course.
  • Earn a certificate from the university of Minnesota upon completion of course.
Details Icon

Prototyping and Design
 at 
Coursera 
Course details

More about this course
  • In this course you will learn how to design and prototype user interfaces to address the users and tasks identified in user research. Through a series of lectures and exercises, you will learn and practice paper- and other low-fidelity prototyping techniques; you will learn and apply principles from graphic design, including design patterns; you will learn to write a design rationale; and you will learn how to design for specific populations and situations, including principles and practices of accessible design.

Prototyping and Design
 at 
Coursera 
Curriculum

Preface

Introduction to Prototyping and Design

Course Introduction

Prototyping: What, Why, and How

Low-Fidelity Prototyping

Paper Prototype Example

Wireframing and Tool-Based Prototyping

Physical Low Fidelity Prototyping

Tool Example #1 (Pop)

Tool Example #2 (Balsamiq)

Limits of Prototyping

Paper Prototyping Assignment Video

Prototyping Quiz

Design Principles and Patterns

Introduction to Design Principles & Patterns

Layout

Color and Consistency

Cultural Factors

Interaction Design Patterns

Direct Manipulation & User Control (Interview with Ben Shneiderman)

Case Example: Google's Material Design

Case Example: Apple Human Interface Guidelines

Design Critiques: Eliciting and Giving Feedback

Principles and Patterns Quiz

Universal Design, Accessibility, Special Populations

Introduction to Universal Design

Universal Design: Sensory Impairments

Universal Design: Cognitive Impairments

Universal Design: Physical Limitations

Universal Design: Tools and Standards

Design for Older Adults (Interview with Anne Marie Piper)

Design for Children

Design and Socioeconomic Differences

Supporting Low-Literacy Self-Help (Interview with Apala Chavan)

Universal Design, Accessibility, and Special Populations Quiz

Design for Different Platforms and Contexts

Introduction to Platforms and Context

Mobile UI Design

Wearable

Automotive User Interfaces

IoT & Physical Computing

Platforms and Contexts Quiz

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