UMN - Prototyping and Design
- Offered byCoursera
Prototyping and Design at Coursera Overview
Duration | 11 hours |
Start from | Start Now |
Total fee | Free |
Mode of learning | Online |
Official Website | Explore Free Course |
Credential | Certificate |
Prototyping and Design at Coursera Highlights
- 17% started a new career after completing these courses.
- 22% got a tangible career benefit from this course.
- Earn a certificate from the university of Minnesota upon completion of course.
Prototyping and Design at Coursera Course details
- In this course you will learn how to design and prototype user interfaces to address the users and tasks identified in user research. Through a series of lectures and exercises, you will learn and practice paper- and other low-fidelity prototyping techniques; you will learn and apply principles from graphic design, including design patterns; you will learn to write a design rationale; and you will learn how to design for specific populations and situations, including principles and practices of accessible design.
Prototyping and Design at Coursera Curriculum
Preface
Introduction to Prototyping and Design
Course Introduction
Prototyping: What, Why, and How
Low-Fidelity Prototyping
Paper Prototype Example
Wireframing and Tool-Based Prototyping
Physical Low Fidelity Prototyping
Tool Example #1 (Pop)
Tool Example #2 (Balsamiq)
Limits of Prototyping
Paper Prototyping Assignment Video
Prototyping Quiz
Design Principles and Patterns
Introduction to Design Principles & Patterns
Layout
Color and Consistency
Cultural Factors
Interaction Design Patterns
Direct Manipulation & User Control (Interview with Ben Shneiderman)
Case Example: Google's Material Design
Case Example: Apple Human Interface Guidelines
Design Critiques: Eliciting and Giving Feedback
Principles and Patterns Quiz
Universal Design, Accessibility, Special Populations
Introduction to Universal Design
Universal Design: Sensory Impairments
Universal Design: Cognitive Impairments
Universal Design: Physical Limitations
Universal Design: Tools and Standards
Design for Older Adults (Interview with Anne Marie Piper)
Design for Children
Design and Socioeconomic Differences
Supporting Low-Literacy Self-Help (Interview with Apala Chavan)
Universal Design, Accessibility, and Special Populations Quiz
Design for Different Platforms and Contexts
Introduction to Platforms and Context
Mobile UI Design
Wearable
Automotive User Interfaces
IoT & Physical Computing
Platforms and Contexts Quiz