User Experience for Beginners Improve UX of Digital Products
- Offered byEduonix
User Experience for Beginners Improve UX of Digital Products at Eduonix Overview
Duration | 6 hours |
Total fee | ₹300 |
Mode of learning | Online |
Schedule type | Self paced |
Difficulty level | Beginner |
Official Website | Go to Website |
Credential | Certificate |
User Experience for Beginners Improve UX of Digital Products at Eduonix Highlights
- Earn a certificate of completion
- Lifetime access to course materials
- Master the UX techniques
- Learn online from any location
User Experience for Beginners Improve UX of Digital Products at Eduonix Course details
- Designers, developers and product managers can take up the course
- Improve your knowledge on UX principles and human behavior patterns
- Learn real life application for improving UX of websites & mobile apps
- User Experience for Beginners Improve UX of Digital Products is a programme that takes you through the essentials of Principles, Essential Concepts and Behavior Patterns of Humans across different platforms and design excellent products. The programme includes latest practical examples and screenshots of UX problems, intended to help professionals and organizations
User Experience for Beginners Improve UX of Digital Products at Eduonix Curriculum
Section 1 : Introduction to User Expericne, UX Roles and how to be a UX Designer
What's the difference in UX and UI Design?
Can I be a UX Designer? Preview
Section 2 : Human Centered Design, Double Diamond Model of Design and Root Cause analysis
What is Human Centered Design (HCD)?
What is Agile UX? (Student Request Headshot Video)
Section 3 : Principles & Concepts of User Experience, Usability and Interaction Design
What are Affordances, anti-affordances and Signifiers?
Examples of Affordances and Signifiers
Affordances & Signifiers explained ? Headshot Video
Section 4 : Human Behavior Patterns, Decision making, scanning patterns and Change Blindness
Human laziness, Decision Paralysis and reading pattern
Human Decision making ? How Old and New Brain works?
Section 5 : Designing for Humans ? How to design better products for humans
Discoverability ? Can your users discover your product's features
Learnability ? Can your users learn to use your product easily
Feedback ? Do users know what is happening or just happened?
Section 6 : How Developers can improve User Experience?
Using Design Patterns ? Don't re-invent the wheel