UX Design Fundamentals
- Offered byCoursera
UX Design Fundamentals at Coursera Overview
Duration | 23 hours |
Start from | Start Now |
Total fee | ₹3,503 |
Mode of learning | Online |
Difficulty level | Beginner |
Official Website | Go to Website |
Credential | Certificate |
UX Design Fundamentals at Coursera Highlights
- Earn a certificate upon succesful completion
- Offered by Calfornia Institute of the Arts
- Learn from expert faculty of California Institute of the Arts
UX Design Fundamentals at Coursera Course details
- These courses are ideal for anyone with some experience in graphic or visual design and who would like to build their skill set in UI or UX for app and web design.
- It would also be ideal for anyone with experience in front- or back-end web development or human-computer interaction and want to sharpen their visual design and analysis skills for UI or UX.
- By the end of this course, you will be able to describe and apply current best practices and conventions in UX design, and employ the fundamental principles of how UX design functions to shape an audience's experience of a given body of content.
- This hands-on course examines how content is organized and structured to create an experience for a user, and what role the designer plays in creating and shaping user experience. You will be led through a condensed process that acts as a roadmap for developing robust UI/UX design: from ideation and sitemapping, to the creation of paper and digital prototypes. Building on the design skills learned in Visual Elements of User Interface Design, you will apply this methodology to produce a digital prototype for a multi-screen app of your own invention.
UX Design Fundamentals at Coursera Curriculum
Week1: Course Overview & Ideation, Articulation, Development
Introduction to Week 1
Ideation, Articulation, Development
Good Ideas
Ideas and Goals
Research and Development
Audience and Rationale
Goals and Outcomes (for the Client/Designer)
Naming and Mission
Week2: Planning, Testing, Researching, Mapping
Introduction to Week 2
Mapping, Testing, Envisioning
Mapping Content
Mapping Interaction
Non-Visual Paper Prototyping
Non-Visual User Testing
Sitemap
Look and Feel/Visual Research
Week3: What Goes Where?
Introduction to Week 3
Getting real: Wireframes and Interfaces
Nielsen's Usability Heuristics
What goes where? Part 1
What goes where? Part 2
Consistency and Details
Wireframe Map
Visual Direction
Developing UI
Refining UI
Week4: Making it by Faking it
Introduction to Week 4
Making it by faking it
Feeling Real
Linking Up
Branching Out
Making Pathways
Publish your Prototype