Meta - AR in marketing using Meta Spark
- Offered byCoursera
AR in marketing using Meta Spark at Coursera Overview
Duration | 20 hours |
Start from | Start Now |
Total fee | Free |
Mode of learning | Online |
Official Website | Explore Free Course |
Credential | Certificate |
AR in marketing using Meta Spark at Coursera Highlights
- Shareable Certificate
Shareable Certificate
Flexible schedule
AR in marketing using Meta Spark at Coursera Course details
- This course prepares learner for a career using AR in marketing
- Learner will learn how AR is used for marketing purposes as well as processes, guidelines, and best practices for creating AR effects
- While this course focuses on creating AR effects using Meta Spark, the skills you will build apply to many other similar tools
- By the end of this course, learner will be able to:
- List the capabilities and limitations of Meta Spark
- Install, set-up, and configure work environment
- Explain the different elements of the Meta Spark Studio and Meta Spark Hub interfaces
- Optimize and test Meta Spark effects
- Identify best practices for designing, developing, and testing in Meta Spark
- Push content to Instagram using Meta Spark Hub
- Identify Agile and Scrum best practices for Meta Spark development
- Use Meta Spark scripting to create travel posters
AR in marketing using Meta Spark at Coursera Curriculum
Meta Spark Quick Start
Augmented reality in marketing using Meta Spark
AR in marketing, learning and entertainment
An overview of Meta Spark Studio
Publishing platforms and Meta Spark communities
Meta Spark interface tour
Making effects
Testing and saving effects
The Meta Spark AR ecosystem
Materials and textures
3D models
Blend modes
Directional lighting, focus and zoom in/out
Camera rotation and track & pan
Apply a material to a plane
Point light and Spot light
The Plane Tracker: framing advanced 3D items
Publishing from Meta Spark Studio
The Meta Spark Hub
Meta Spark welcome
Build your AR toolkit
Try it: Create, test and save an effect
Meta Spark Studio face reference assets
Try it: Create a face filter
Try it: Create a world AR effect
Try it: Publish your first two AR effects
Getting started in Meta Spark quiz
The basics of creating effects in Meta Spark quiz
Meta Spark quick start quiz
Meta Spark fundamentals
Welcome to Meta Spark fundamentals
Tracking the face
Occlusion
Introduction to Patch Editor, part 1
Introduction to Patch Editor, part 2
Mix patch, part 1
Mix patch, part 2
Interaction patches: Getting started
Interaction patches: Object Tap
Interaction patches: Screen Tap
Interaction patches: Screen Pinch
Interaction patches: Rotate
Attach an asset to a Target Tracker: Getting started
Attach an asset to a Target Tracker: Scale, animation and rotation
Attach text to a Target Tracker: Customize text
3D text target tracking: Animate text
Environment textures: Add a metallic texture
Environment textures: Adjust rotation and lighting
Creating image sequence: Prepare GIF for import into Meta Spark
Creating image sequence: Create and import animation sequence
Texturing 3D objects: Add and position object
Texturing 3D objects: Change object texture
Meta Spark features: trackers, segmentation and occlusion
Patch Editor Overview
Try it: Create an animated AR effect
Patches in Meta Spark Studio
Choose a good target image
Try it: Object interaction
Environment textures and the environment light
Try it: Environment textures
Try it: Modify a 3D object in Blender
Introduction to augmented reality with Meta Spark quiz
Create augmented reality with Meta Spark Studio quiz
Meta Spark fundamentals quiz
Meta Spark pro
Welcome to Meta Spark Pro
Selecting your assets
AR Library and external integrations
Creative strategy and design patterns: Design patterns and questions to ask
Scene assembly: Scripting, part 1
Scene assembly: Scripting, part 2
Scene interaction: Implementing user input, movements
Scene interaction: Implementing user input, gestures and devices
Using audio in Meta Spark: Getting started
Using audio in Meta Spark: Audio bands and analyzer
Using audio in Meta Spark: Other audio patches
Pickers and sliders: Getting started
Pickers and sliders: Pickers
Pickers and sliders: Sliders
Adding custom instructions for interactions
Custom render pass: Getting started
Custom render pass: Adding to a scene
Dynamically modifying scene parameters
Testing and debugging logic
Project optimization: Introduction
Optimization: Using blocks and SDF
Optimization: 3D models
Uploading and exporting effects
Three challenges for AR developers
Project configuration
Try it: Create an effect that uses a slider
Signal processing
Best practices for testing and debugging
Publishing practices
Try it: Upload and export an effect
Design and asset considerations quiz
Scene assembly and interaction quiz
Meta Spark pro quiz
Game creation in Meta Spark
Welcome to the scavenger hunt
Gather your assets
End of course game design document
Assets for the end of course project
End-of-course project: Build poster 1
End-of-course project: Build poster 2
End-of-course project: Build poster 3
Game creation in Meta Spark quiz
AR in marketing using Meta Spark at Coursera Admission Process
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