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Create High-Fidelity Designs and Prototypes in Figma 

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Create High-Fidelity Designs and Prototypes in Figma
 at 
Coursera 
Overview

Duration

34 hours

Start from

Start Now

Total fee

Free

Mode of learning

Online

Difficulty level

Beginner

Official Website

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Credential

Certificate

Create High-Fidelity Designs and Prototypes in Figma
 at 
Coursera 
Highlights

  • Shareable Certificate Earn a Certificate upon completion
  • 100% online Start instantly and learn at your own schedule.
  • Course 5 of 7 in the Google UX Design
  • Flexible deadlines Reset deadlines in accordance to your schedule.
  • Beginner Level
  • Approx. 34 hours to complete
  • English Subtitles: English
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Create High-Fidelity Designs and Prototypes in Figma
 at 
Coursera 
Course details

More about this course
  • Create High-Fidelity Designs and Prototypes in Figma is the fifth course in a certificate program that will equip you with the skills you need to apply to entry-level jobs in user experience (UX) design. In this course, you will follow step-by-step tutorials to learn how to create high-fidelity designs, called mockups, in Figma, a popular design tool. Then, you?ll turn those designs into an interactive prototype that works like a finished product. You?ll conduct research to collect feedback about your designs and make improvements. Finally, you?ll learn how to share your designs with development teams and highlight your work in your professional UX portfolio.
  • Current UX designers and researchers at Google will serve as your instructors, and you will complete hands-on activities that simulate real-world UX design scenarios. Learners who complete the seven courses in this certificate program should be equipped to apply for entry-level jobs as UX designers.
  • By the end of this course, you will be able to:
  • - Build mockups and high-fidelity prototypes in Figma.
  • - Define and apply common visual design elements and principles.
  • - Demonstrate how design systems can be used to organize, standardize, and enhance designs.
  • - Understand the role of design critique sessions and feedback while iterating on designs.
  • - Learn how to hand off finished design projects to engineering teams.
  • - Complete mobile app designs to include in a professional UX portfolio.
  • This course is suitable for beginner-level UX designers who have completed the previous four courses of the Google UX Design Certificate. Alternatively, learners who have not completed the previous courses should have a strong understanding of the design process, how to create low-fidelity designs on paper and in Figma, and how to conduct usability studies.
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Create High-Fidelity Designs and Prototypes in Figma
 at 
Coursera 
Curriculum

Starting to create mockups

Introduction to Course 5: Create High-Fidelity Designs and Prototypes in Figma

Kunal - My journey to UX

Welcome to week 1

Introduction to mockups

Chikezie - Transition from low-fidelity to high-fidelity designs

Introduction to foundational elements of visual design

Typography in UX design

The importance of typography

Color in UX design

Iconography in UX design

Introduction to layouts

Use grids to guide layouts

Use containment in layouts

Use negative (white) space in layouts

Wrap-up: Starting to create mockups

Welcome to Course 5

Optional - Read this if it?s your first course in the certificate program

Optional - Interpret your quiz results

Foundational skills to build mockups in Figma

Activity Exemplar: Use low-fidelity designs to start your mockup

Understand designer preferences

Work with type in mockups

Add product copy to mockups

Activity Exemplar: Add typography to your mockups

Work with color in mockups

Accessibility considerations for color

Activity Exemplar: Add color to your mockups

Work with icons in mockups

Activity Exemplar: Add icons to your mockups

Learn about more visual design elements

Find stock images for mockups

Additional design considerations

Create grids in mockups

Activity Exemplar: Create grids in your mockups

Create containment in mockups

Activity Exemplar: Create containment in your mockups

Use negative space in mockups

Activity Exemplar: Revise your mockups to add negative space

Common design patterns in apps

Glossary

Optional - Test your knowledge of prior concepts

Optional - Submit your choice of portfolio project prompt

Test your knowledge on mockups in the design process

Activity: Use low-fidelity designs to start your mockup

Test your knowledge of typography

Activity: Add typography to your mockups

Test your knowledge on color

Activity: Add color to your mockups

Activity: Add icons to your mockups

Activity: Create grids in your mockups

Activity: Create containment in your mockups

Activity: Revise your mockups to add negative space

Self-Reflection: Share what you've learned about page layouts

Applying visual design principles to mockups

Welcome to week 2

Emphasis in UX design

Hierarchy in UX design

Scale and proportion in UX design

Unity and variety in UX design

Apply Gestalt Principles to mockups

Reflect on your progress

Wrap-up: Applying visual design principles to mockups

Use emphasis in mockups

Use hierarchy in mockups

Use scale and proportion in mockups

Use unity and variety in mockups

Activity Exemplar: Apply visual design principles to your mockups

Learn about additional Gestalt Principles

Activity Exemplar: Apply Gestalt Principles to your mockups

Consider additional visual design elements and principles

Learn about interface design principles

Include navigation in mockups

Glossary

Test your knowledge on emphasis and hierarchy

Test your knowledge on scale and proportion

Test your knowledge on unity and variety

Activity: Apply visual design principles to your mockups

Test your knowledge of Gestalt Principles

Activity: Apply Gestalt Principles to your mockups

Self-Reflection: Visual design principles in your work

Self-Reflection: Include navigation in your mockups

Exploring design systems

Welcome to week 3

Introduction to design systems

Benefits of design systems

Google's design system: Material Design

Shopify's design system: Polaris

Create a sticker sheet in Figma

Use a design system library in Figma

Shabi - Consider assistive technologies when working in design systems

Wrap-up: Exploring design systems

Explore popular design systems

Activity Exemplar: Create a sticker sheet for your designs

Download UI kits in Figma

Get inspiration from design systems

Optional - Learn from Figma - Use a design system library

Glossary

Test your knowledge on design systems

Test your knowledge on features of open-source design systems

Activity: Create a sticker sheet for your designs

Test your knowledge on working with design systems in Figma

Weekly challenge 3: Explore design systems

Participating in design critique sessions

Welcome to week 4

Give and receive feedback as a UX designer

The basics of design critique sessions

Best practices for design critique sessions

Kunal - My experience with design critique sessions

Introduction to a mock crit session

Observe a mock crit session

Turn crit session feedback into actions

Iterate on mockups based on feedback from crit sessions

Wrap-up: Participating in design critique sessions

Learn more about design critique sessions

Glossary

Test your knowledge on design critique sessions

Self-Reflection: Request feedback on your work

Test your knowledge on implementing feedback from crit sessions

Weekly challenge 4: Participate in design critique sessions

Creating high-fidelity prototypes

Welcome to week 5

Introduction to high-fidelity prototypes

Create a high-fidelity prototype in Figma

Gestures and motion in UX design

Add gestures and motion in Figma

Accessibility considerations for gestures and motion

Jen - Design with accessibility in mind

Learn from Figma - Prototype interactions and feedback

Wrap-up: Creating high-fidelity prototypes

Explore types of gestures and motion

Learn more about prototyping in Figma

Additional ways to enhance high-fidelity prototypes

Glossary

Test your knowledge on creating a high-fidelity prototype in Figma

Test your knowledge on gestures and motion

Self Reflection: Address accessibility considerations when designing with motion

Testing and iterating on designs

Welcome to week 6

Plan a UX research study

Conduct a usability study

Analyze and synthesize usability study results

Iterate on high-fidelity designs

Identify when a design is complete

Document and share designs

Hand off designs for production

Learn from Figma - Prepare for hand off

Create a case study for your portfolio project

Wrap-up: Testing and iterating on designs

Congratulations on completing Course 5: Create High-Fidelity Designs and Prototypes in Figma

Learn more about planning a UX research study

Activity Exemplar: Plan a UX research study for your project

Learn more about conducting a usability study

Activity Exemplar: Conduct a usability study for your project

Learn more about analyzing and synthesizing usability study results

Activity Exemplar: Analyze and synthesize the results of your usability study

Learn more about identifying when a design is complete

Final designs of the dog walker app in Figma

Learn more about creating a case study for your portfolio project

Glossary

Start the next course

Activity: Plan a UX research study for your project

Self-Reflection: Account for bias in your usability study

Activity: Conduct a usability study for your project

Test your knowledge on coming up with research insights

Activity: Analyze and synthesize the results of your usability study

Activity: Refine your high-fidelity designs

Test your knowledge on handing off designs

Test your knowledge on case studies in UX portfolios

Create High-Fidelity Designs and Prototypes in Figma
 at 
Coursera 
Admission Process

    Important Dates

    May 25, 2024
    Course Commencement Date

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    Students Ratings & Reviews

    5/5
    Verified Icon3 Ratings
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    Daksh Kaushik
    Create High-Fidelity Designs and Prototypes in Figma
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    5
    Learning Experience: I have learned so many useful things in this course and apart from that this platform is also good and easy to use.
    Faculty: Faculty was good and very experienced they know to teach students in a easy and more effective way. Course curriculum is good and interesting and the interesting part in this course is readings, test and the way instructor teaches in a easy and effective way.
    Course Support: This course changes my mind and the way i think about design and design process.
    Reviewed on 30 Dec 2022Read More
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