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Developing AR/VR/MR/XR Apps with WebXR, Unity & Unreal 

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Developing AR/VR/MR/XR Apps with WebXR, Unity & Unreal
 at 
Coursera 
Overview

Duration

30 hours

Start from

Start Now

Total fee

Free

Mode of learning

Online

Difficulty level

Intermediate

Official Website

Explore Free Course External Link Icon

Credential

Certificate

Developing AR/VR/MR/XR Apps with WebXR, Unity & Unreal
 at 
Coursera 
Highlights

  • Shareable Certificate Earn a Certificate upon completion
  • 100% online Start instantly and learn at your own schedule.
  • Course 3 of 3 in the Extended Reality for Everybody Specialization
  • Flexible deadlines Reset deadlines in accordance to your schedule.
  • Intermediate Level
  • Approx. 30 hours to complete
  • English Subtitles: English
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Details Icon

Developing AR/VR/MR/XR Apps with WebXR, Unity & Unreal
 at 
Coursera 
Course details

More about this course
  • This third course in the XR for Everybody specialization is geared toward the technical development of XR experiences. The course provides learners with a more technical mental model of XR technologies and the tools to approach XR development with confidence. It walks through the stages of development for both VR and AR projects, introducing the main XR development platforms as well as the key methods and tools. This third course also helps learners infer advanced XR requirements from physical/digital prototypes and teaches them how to differentiate major technical concerns, estimate development costs, and plan research necessary to advance XR.
  • This course also has an honors track that guides learners in the implementation of 3D, VR, and AR scenes in WebXR using A-Frame and in Unity, and helps them generate a development plan with clear milestones and deliverables.
Read more

Developing AR/VR/MR/XR Apps with WebXR, Unity & Unreal
 at 
Coursera 
Curriculum

XR Development Approaches

Meet Your Instructor

Course Overview

XR Development Approach (Part 1)

XR Development Approach (Part 2)

WebXR vs. Unity vs. Unreal

Building Your XR Development Toolbox

The Jump from 2D to 3D (Part 1)

The Jump from 2D to 3D (Part 2)

First Steps in WebXR

First Steps in Unity

First Steps in Unreal

Welcome to the Honors Track

Your 3D Scene

Welcome!

Course Summary & Outlook

Course Syllabus

Accessibility Statement

Module 1 of 4: XR Development Approaches

Intro to XR Development

Paths to Being an XR Creator

Discussion and Help Forums

XR Platforms and Toolkits

Why 3D Is Hard

How to Use the Gallery Tool

First Steps in WebXR with A-Frame, Unity, and Unreal

Your First Quiz

Assignment 1: 3D Scene

How to Submit to the Gallery Tool

XR Development Approach

Developing VR Applications

Designing a Virtual Reality (Part 1)

Designing a Virtual Reality (Part 2)

VR Design Case Study

Interview with Kara Dailey

Menus & Navigation in VR (Part 1)

Menus & Navigation in VR (Part 2)

Object Selection & Manipulation in VR (Part 1)

Object Selection & Manipulation in VR (Part 2)

Basic VR with WebXR

Immersive VR with WebXR

Your VR Scene

Module 2 of 4: Developing VR Applications

Assignment 2: VR Scene

Developing VR Applications Quiz

Developing AR Applications

Designing an Augmented Reality

AR Design Case Study

Interview with Shwetha Rajaram

Marker-based AR (Part 1)

Marker-based AR (Part 2)

Marker-less AR (Part 1)

Marker-less AR (Part 2)

Hand-held vs. Head-worn AR (Part 1)

Hand-held vs. Head-worn AR (Part 2)

AR Demo

Marker-based AR with WebXR

Marker-less AR with WebXR

Your AR Scene

Module 3 of 4: Developing AR Applications

Assignment 3: AR Scene

Developing AR Experiences Quiz

Special Topics in XR

Advanced Techniques I

Advanced Techniques II

XR Research (Part 1)

XR Research (Part 2)

XR Research (Part 3)

XR Research Panel

Making of

Course Conclusion

Your XR Scene Peer Review

Module 4 of 4: Special Topics in XR

Thanks!

Acknowledgements

Special Topics Quiz

Developing AR/VR/MR/XR Apps with WebXR, Unity & Unreal
 at 
Coursera 
Admission Process

    Important Dates

    May 25, 2024
    Course Commencement Date

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    Developing AR/VR/MR/XR Apps with WebXR, Unity & Unreal
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