Developing AR/VR/MR/XR Apps with WebXR, Unity & Unreal
- Offered byCoursera
Developing AR/VR/MR/XR Apps with WebXR, Unity & Unreal at Coursera Overview
Duration | 30 hours |
Start from | Start Now |
Total fee | Free |
Mode of learning | Online |
Difficulty level | Intermediate |
Official Website | Explore Free Course |
Credential | Certificate |
Developing AR/VR/MR/XR Apps with WebXR, Unity & Unreal at Coursera Highlights
- Shareable Certificate Earn a Certificate upon completion
- 100% online Start instantly and learn at your own schedule.
- Course 3 of 3 in the Extended Reality for Everybody Specialization
- Flexible deadlines Reset deadlines in accordance to your schedule.
- Intermediate Level
- Approx. 30 hours to complete
- English Subtitles: English
Developing AR/VR/MR/XR Apps with WebXR, Unity & Unreal at Coursera Course details
- This third course in the XR for Everybody specialization is geared toward the technical development of XR experiences. The course provides learners with a more technical mental model of XR technologies and the tools to approach XR development with confidence. It walks through the stages of development for both VR and AR projects, introducing the main XR development platforms as well as the key methods and tools. This third course also helps learners infer advanced XR requirements from physical/digital prototypes and teaches them how to differentiate major technical concerns, estimate development costs, and plan research necessary to advance XR.
- This course also has an honors track that guides learners in the implementation of 3D, VR, and AR scenes in WebXR using A-Frame and in Unity, and helps them generate a development plan with clear milestones and deliverables.
Developing AR/VR/MR/XR Apps with WebXR, Unity & Unreal at Coursera Curriculum
XR Development Approaches
Meet Your Instructor
Course Overview
XR Development Approach (Part 1)
XR Development Approach (Part 2)
WebXR vs. Unity vs. Unreal
Building Your XR Development Toolbox
The Jump from 2D to 3D (Part 1)
The Jump from 2D to 3D (Part 2)
First Steps in WebXR
First Steps in Unity
First Steps in Unreal
Welcome to the Honors Track
Your 3D Scene
Welcome!
Course Summary & Outlook
Course Syllabus
Accessibility Statement
Module 1 of 4: XR Development Approaches
Intro to XR Development
Paths to Being an XR Creator
Discussion and Help Forums
XR Platforms and Toolkits
Why 3D Is Hard
How to Use the Gallery Tool
First Steps in WebXR with A-Frame, Unity, and Unreal
Your First Quiz
Assignment 1: 3D Scene
How to Submit to the Gallery Tool
XR Development Approach
Developing VR Applications
Designing a Virtual Reality (Part 1)
Designing a Virtual Reality (Part 2)
VR Design Case Study
Interview with Kara Dailey
Menus & Navigation in VR (Part 1)
Menus & Navigation in VR (Part 2)
Object Selection & Manipulation in VR (Part 1)
Object Selection & Manipulation in VR (Part 2)
Basic VR with WebXR
Immersive VR with WebXR
Your VR Scene
Module 2 of 4: Developing VR Applications
Assignment 2: VR Scene
Developing VR Applications Quiz
Developing AR Applications
Designing an Augmented Reality
AR Design Case Study
Interview with Shwetha Rajaram
Marker-based AR (Part 1)
Marker-based AR (Part 2)
Marker-less AR (Part 1)
Marker-less AR (Part 2)
Hand-held vs. Head-worn AR (Part 1)
Hand-held vs. Head-worn AR (Part 2)
AR Demo
Marker-based AR with WebXR
Marker-less AR with WebXR
Your AR Scene
Module 3 of 4: Developing AR Applications
Assignment 3: AR Scene
Developing AR Experiences Quiz
Special Topics in XR
Advanced Techniques I
Advanced Techniques II
XR Research (Part 1)
XR Research (Part 2)
XR Research (Part 3)
XR Research Panel
Making of
Course Conclusion
Your XR Scene Peer Review
Module 4 of 4: Special Topics in XR
Thanks!
Acknowledgements
Special Topics Quiz