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User Experience & Interaction Design for AR/VR/MR/XR 

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User Experience & Interaction Design for AR/VR/MR/XR
 at 
Coursera 
Overview

Duration

28 hours

Start from

Start Now

Total fee

Free

Mode of learning

Online

Difficulty level

Intermediate

Official Website

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Credential

Certificate

User Experience & Interaction Design for AR/VR/MR/XR
 at 
Coursera 
Highlights

  • Shareable Certificate Earn a Certificate upon completion
  • 100% online Start instantly and learn at your own schedule.
  • Course 2 of 3 in the Extended Reality for Everybody Specialization
  • Flexible deadlines Reset deadlines in accordance to your schedule.
  • Intermediate Level
  • Approx. 28 hours to complete
  • English Subtitles: English
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Details Icon

User Experience & Interaction Design for AR/VR/MR/XR
 at 
Coursera 
Course details

Skills you will learn
More about this course
  • This second course in the XR for Everybody specialization looks at how to design new user experiences for XR technologies. The course provides learners with a design thinking mindset and equips them with a fundamental toolbox for creating XR applications using rapid prototyping. It starts with a broad overview of the complete XR design process, discussing different paths to becoming an XR creator, what is generally involved in making XR experiences, and how to best get started. The course then emphasizes design thinking, critiques, and ethics while introducing guidelines and user-centered techniques like design jams. The second half of the course introduces a variety of methods and tools for prototyping both physically and digitally including on the XR devices themselves through immersive authoring.
  • The course has an honors track that guides learners through creating their own storyboard, physical prototype, and digital prototype of an XR experience. You will work on exercises that allow you to practice your design skills and also build XR technologies into your workflow by working with specific templates and new digital tools that allow you to preview physical prototypes on AR/VR devices.
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User Experience & Interaction Design for AR/VR/MR/XR
 at 
Coursera 
Curriculum

XR Design Process

Meet Your Instructor

Course Overview

What Doing XR Involves (Part 1)

What Doing XR Involves (Part 2)

Developing XR Experiences

How to Get Started for Everybody (Part 1)

How to Get Started for Everybody (Part 2)

Finding Your XR Process

XR Design Primer

Welcome!

Course Summary & Outlook

Course Syllabus

Accessibility Statement

Module 1 of 4: XR Design Process

What Doing XR Involves

Additional Material: Making of The Lion King (2019) Documentary

Developing XR Experiences

How to Get Started

Additional Material: Key Barriers to Entry Research Paper

Finding Your XR Process

Intro to XR Design

Your First Quiz

XR Process Quiz

Design Thinking, Ethics, and Guidelines for XR

XR Design Thinking

Scenarios & Personas

Competitive Analysis & Design Space Analysis

Guiding Principles

XR Design Ethics

XR Ethical Review

XR Design Impact

XR Design Guidelines

Learning by Doing XR Design

The Do's and Don'ts of XR Design

Guideline-based Review of XR Experiences

XR Design Jams (Part 1)

XR Design Jams (Part 2)

XR Design Critiques (Part 1)

XR Design Critiques (Part 2)

Welcome to the Honors Track

Your XR Design Critique

Module 2 of 4: Design Thinking, Ethics, and Guidelines for XR

Building Empathy With Your Users

Additional Material: Videos by Mike Alger

Ethical and Responsible Design

Best Practices and Patterns of Design

Solving Design Challenges Collaboratively

Learning from Existing Interfaces

How to Use the Gallery Tool

About the Honors Track

Assignment 1: Design Critique

How to Submit to the Gallery Tool

XR Design Thinking Quiz

Storyboarding & Physical Prototyping for XR Experiences

Brainstorming & Problem Framing

Idea Hexagon

Threshold & Ceiling in Tool Design

Good Ideas & Bad Ideas

Storyboarding & Wireframing (Part 1)

Storyboarding & Wireframing (Part 2)

Physical Prototyping I

Physical Prototyping II

Your XR Storyboard

Your Physical XR Prototype

Module 3 of 4: Storyboarding & Physical Prototyping for XR Experiences

Seven Techniques to Help You Innovate

Additional Material: Idea Hexagon TED Talk by Ramesh Raskar

Organizing Sketches into Storyboards

Additional Material: Videos of the Honors Track Exercises

Prototyping with Physical Materials

Additional Material: Videos of the Honors Track Exercises

Creating Your Storyboard

Assignment 2: Storyboard

Creating Your Physical Prototype

Assignment 3: Physical Prototype

Storyboarding & Physical Prototyping Quiz

Digital Prototyping & Evaluation of XR Experiences

Digital Prototyping I

Digital Prototyping II

Evaluating XR Experiences

Usability Evaluation

Designing a User Study

Creating Your XR Design Portfolio (Part 1)

Creating Your XR Design Portfolio (Part 2)

Interview with Katy Lewis

Course Conclusion

Your Digital XR Prototype

Your XR Prototype Peer Review

Module 4 of 4: Digital Prototyping & Evaluation of XR Experiences

Digital and Immersive Authoring

Additional Material: Videos of the Honors Track Exercises

Testing Physical and Digital Prototypes

Design Portfolios and Presentations

Thanks!

Creating Your Digital Prototype

Assignment 4: Digital Prototype

Digital Prototyping & Evaluation Quiz

User Experience & Interaction Design for AR/VR/MR/XR
 at 
Coursera 
Admission Process

    Important Dates

    May 25, 2024
    Course Commencement Date

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