User Experience & Interaction Design for AR/VR/MR/XR
- Offered byCoursera
User Experience & Interaction Design for AR/VR/MR/XR at Coursera Overview
Duration | 28 hours |
Start from | Start Now |
Total fee | Free |
Mode of learning | Online |
Difficulty level | Intermediate |
Official Website | Explore Free Course |
Credential | Certificate |
User Experience & Interaction Design for AR/VR/MR/XR at Coursera Highlights
- Shareable Certificate Earn a Certificate upon completion
- 100% online Start instantly and learn at your own schedule.
- Course 2 of 3 in the Extended Reality for Everybody Specialization
- Flexible deadlines Reset deadlines in accordance to your schedule.
- Intermediate Level
- Approx. 28 hours to complete
- English Subtitles: English
User Experience & Interaction Design for AR/VR/MR/XR at Coursera Course details
- This second course in the XR for Everybody specialization looks at how to design new user experiences for XR technologies. The course provides learners with a design thinking mindset and equips them with a fundamental toolbox for creating XR applications using rapid prototyping. It starts with a broad overview of the complete XR design process, discussing different paths to becoming an XR creator, what is generally involved in making XR experiences, and how to best get started. The course then emphasizes design thinking, critiques, and ethics while introducing guidelines and user-centered techniques like design jams. The second half of the course introduces a variety of methods and tools for prototyping both physically and digitally including on the XR devices themselves through immersive authoring.
- The course has an honors track that guides learners through creating their own storyboard, physical prototype, and digital prototype of an XR experience. You will work on exercises that allow you to practice your design skills and also build XR technologies into your workflow by working with specific templates and new digital tools that allow you to preview physical prototypes on AR/VR devices.
User Experience & Interaction Design for AR/VR/MR/XR at Coursera Curriculum
XR Design Process
Meet Your Instructor
Course Overview
What Doing XR Involves (Part 1)
What Doing XR Involves (Part 2)
Developing XR Experiences
How to Get Started for Everybody (Part 1)
How to Get Started for Everybody (Part 2)
Finding Your XR Process
XR Design Primer
Welcome!
Course Summary & Outlook
Course Syllabus
Accessibility Statement
Module 1 of 4: XR Design Process
What Doing XR Involves
Additional Material: Making of The Lion King (2019) Documentary
Developing XR Experiences
How to Get Started
Additional Material: Key Barriers to Entry Research Paper
Finding Your XR Process
Intro to XR Design
Your First Quiz
XR Process Quiz
Design Thinking, Ethics, and Guidelines for XR
XR Design Thinking
Scenarios & Personas
Competitive Analysis & Design Space Analysis
Guiding Principles
XR Design Ethics
XR Ethical Review
XR Design Impact
XR Design Guidelines
Learning by Doing XR Design
The Do's and Don'ts of XR Design
Guideline-based Review of XR Experiences
XR Design Jams (Part 1)
XR Design Jams (Part 2)
XR Design Critiques (Part 1)
XR Design Critiques (Part 2)
Welcome to the Honors Track
Your XR Design Critique
Module 2 of 4: Design Thinking, Ethics, and Guidelines for XR
Building Empathy With Your Users
Additional Material: Videos by Mike Alger
Ethical and Responsible Design
Best Practices and Patterns of Design
Solving Design Challenges Collaboratively
Learning from Existing Interfaces
How to Use the Gallery Tool
About the Honors Track
Assignment 1: Design Critique
How to Submit to the Gallery Tool
XR Design Thinking Quiz
Storyboarding & Physical Prototyping for XR Experiences
Brainstorming & Problem Framing
Idea Hexagon
Threshold & Ceiling in Tool Design
Good Ideas & Bad Ideas
Storyboarding & Wireframing (Part 1)
Storyboarding & Wireframing (Part 2)
Physical Prototyping I
Physical Prototyping II
Your XR Storyboard
Your Physical XR Prototype
Module 3 of 4: Storyboarding & Physical Prototyping for XR Experiences
Seven Techniques to Help You Innovate
Additional Material: Idea Hexagon TED Talk by Ramesh Raskar
Organizing Sketches into Storyboards
Additional Material: Videos of the Honors Track Exercises
Prototyping with Physical Materials
Additional Material: Videos of the Honors Track Exercises
Creating Your Storyboard
Assignment 2: Storyboard
Creating Your Physical Prototype
Assignment 3: Physical Prototype
Storyboarding & Physical Prototyping Quiz
Digital Prototyping & Evaluation of XR Experiences
Digital Prototyping I
Digital Prototyping II
Evaluating XR Experiences
Usability Evaluation
Designing a User Study
Creating Your XR Design Portfolio (Part 1)
Creating Your XR Design Portfolio (Part 2)
Interview with Katy Lewis
Course Conclusion
Your Digital XR Prototype
Your XR Prototype Peer Review
Module 4 of 4: Digital Prototyping & Evaluation of XR Experiences
Digital and Immersive Authoring
Additional Material: Videos of the Honors Track Exercises
Testing Physical and Digital Prototypes
Design Portfolios and Presentations
Thanks!
Creating Your Digital Prototype
Assignment 4: Digital Prototype
Digital Prototyping & Evaluation Quiz