UX Design: From Concept to Prototype
- Offered byCoursera
UX Design: From Concept to Prototype at Coursera Overview
Duration | 15 hours |
Start from | Start Now |
Total fee | Free |
Mode of learning | Online |
Difficulty level | Beginner |
Official Website | Explore Free Course |
Credential | Certificate |
UX Design: From Concept to Prototype at Coursera Highlights
- Shareable Certificate Earn a Certificate upon completion
- 100% online Start instantly and learn at your own schedule.
- Course 4 of 6 in the User Experience Research and Design Specialization
- Flexible deadlines Reset deadlines in accordance to your schedule.
- Beginner Level
- Approx. 15 hours to complete
- English Subtitles: Arabic, French, Portuguese (European), Italian, Vietnamese, German, Russian, English, Spanish
UX Design: From Concept to Prototype at Coursera Course details
- Great design doesn?t come out of nowhere; it is born, nurtured, and grown--all through a systematic, learnable process. In this UX course, you will explore the process of taking a basic concept, grounded in user needs, and developing it into a design that will address those needs. In the course, you will gain hands-on experience with techniques such as sketching, scenario development, storyboarding, and wireframing that will help you transform your understanding of what your users need into a compelling user experience. You will then learn how to turn wireframes and interaction architecture into interactive prototypes that can be tested with prospective users and iteratively refined into a high quality design that that is ready for a hand-off to the development team for implementation.
- What You?ll Learn:
- Define and scope the design problem you will try to address
- Create user stories and storyboards to transform information about user needs into design concepts
- Produce sketches and conduct brainstorming sessions to generate many design ideas from which you can construct a high-quality design solution
- Develop interface wireframes to concretize the design and enable early user testing
- Conduct user tests with paper prototypes to get preliminary user feedback on the design concept and interactions
- Develop high-fidelity mockups that specify visual design elements
- Create Wizard of Oz prototypes to efficiently test complex interactions and interactive systems that are not screen-based (e.g., smart assistants)
UX Design: From Concept to Prototype at Coursera Curriculum
Introduction to the Design Process
Lesson 1: What Is Design?
Lesson 2: Design Process - An Overview
Lesson 3: Framing Design Problems
Lesson 4: Formative Research
Welcome to UX Design: From Concept to Prototype
Course Syllabus
Help Us Learn More about You!
Introduction to the Design Process
Ideation
Lesson 1: Introduction to Ideation
Lesson 2: Sketching
Lesson 3: Brainstorming
Introduction to Design Assignments 1 to 3
Ideation
Design Constraints and Making Choices
Lesson 1: Personas
Lesson 2: Scenarios
Lesson 3: Storyboards
Lesson 4: Design Rationale
Design Constraints and Making Choices
Building Blocks of User Interaction
Lesson 1: Lesson Introduction
Lesson 2: Elements of User Interaction: Data Input
Lesson 3: Elements of User Interaction: Output, State, and Mode
Lesson 4: Introduction to Prototyping
Introduction to Design Assignments 4 to 6
Quiz: Building Blocks of User Interaction
Low to Hi-Fidelity Prototyping
Lesson 1: Wireframes
Lesson 2: Low-Fidelity Interactive Prototypes
Lesson 3: Testing Lo-Fi Prototypes
Lesson 4: Adding Realism to Prototypes
Quiz: Low to Hi-Fidelity Prototyping
Conceptual Issues in Prototyping and Design
Lesson 1: Key Design Concepts
Lesson 2: Defaults
Lesson 3: Reflective Design
Lesson 4: New Directions in UX Design
Course Wrap-Up
Closing Message
Attributions Page
Course Feedback
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Quiz: Conceptual Issues in Prototyping and Design