Computer Graphics Syllabus & Subjects: Semester-wise List, Top Colleges Syllabus PDF

Updated on Dec 13, 2024 11:03 IST
Anshuman Singh

Anshuman SinghSenior Executive - Content

Computer graphics is a branch of computer science that focuses on the study of methods that can be used to digitally manipulate and create visual elements. The phrase is commonly used for three-dimensional as well as two-dimensional graphics and image processing. You can study computer graphics at the undergraduate level, at the diploma level, at the certification level, or at the postgraduate level, depending on your preferences and the requirements for eligibility. It is required that one earns at least a bachelor's degree in the field of computer graphics before enrolling in a postgraduate programme in that field. 

Syllabus – Important Facts for Computer Graphics

Some of the important facts related to Computer Graphics are discussed below:

Semester Division: The three-year undergraduate programme that requires full-time attendance is broken up into six semesters. The undergraduate courses in graphic design that are typically provided by institutions last for a total of four years. On the other hand, the length of time that students spend studying graphic design at the postgraduate level is two years.

Scope in India: Graphic design is one of the highest-paying careers on the planet, according to the Bureau of Labour Statistics. The simple reason for this is that there is an excessive need for good and creative, one-of-a-kind graphic designers. Graphic designers are hard to come by in India, but experts predict that they will have a bright future.

Standard examination format: In most cases, students are graded on the basis of lab exercises, assignments, short projects, mid-semester examinations, and final examinations at the end of each semester.

List of subjects in Computer Graphics 

The subjects taught in Computer Graphics courses are as follows:

Typical core subjects for Computer Graphics
Subject Title  Subject Details 
Elements of Information Technology

The use of technology to the resolution of issues faced by businesses and organisations is what is known as information technology, or IT. Dealing with and manipulating information and data is the focus of this branch of engineering, which makes use of computers, networks, storage, and other forms of technological infrastructure, including both hardware and software. Some of the topics covered in this subject are:

  • Object-Oriented Programming
  • Database Management Systems
  • Web Technologies
  • Design and Analysis of Algorithms
  • Computer Architecture
  • Computer Networks
  • Operating Systems
  • Digital Signal Processing
  • Image Processing
Introduction to Programming Language

It does not matter whatever programming language you decide to study; the fundamental ideas behind programming are universal and may be applied to any language. Some examples of these concepts are as follows:

  • Variable Declaration
  • Basic Syntax
  • Data Type and Structures
  • Flow Control Structures (Conditionals and loops)
  • Functional Programming
  • Object-Oriented Programming
  • Debugging
  • IDEs and Coding Environments
Computer Based 2D Animation

The art of producing movement in an environment that only has two dimensions is known as 2D animation. This encompasses the characters, creatures, effects, and backgrounds of the game. Some of the topics covered are: 

  • Foundational art courses
  • Electives
  • Portfolio development
Multimedia & Computer Graphics

Traditional kinds of media, such as text, graphics/drawings, photographs, and so on are all part of the realm of study known as "multimedia," which is a subfield of computer science that combines many types of data and presents it in the forms of audio, video, and animation. The Five Multimedia Elements that are extensively studied under this subject are: 

  • Text
  • Image
  • Audio
  • Video
  • Animation
Typical elective subjects for Computer Graphics
Subject Title  Subject Details 
Basics of Animation

Users receive feedback from animation, and it also assists in explaining the nature of things within your software. It should be easy to comprehend, come across as natural, and, perhaps most importantly, be convincing. Some of the topics covered in this subject are:

  • Squash and stretch
  • Anticipation
  • Staging
  • Straight-ahead action and pose-to-pose
  • Follow through and overlap action
  • Slow in and slow out
  • Arc.
  • Secondary action
Foundation Art

Exploring your innermost drives and motivations is what art is all about. Yours is unique to you. The Art and Design Foundation provides you with the opportunity and the motivation to develop your own talents, interests, and areas of specialisation. Some of the topics covered in this subject are: 

  • Art & Design Research Methods
  • Ideas and Development
  • Materials and Methods
  • Evaluation and Reflection
Introduction to 3D Animation & Modelling

Creating a moving picture in two dimensions that depicts three dimensions requires the usage of computer animation, which makes use of three-dimensional computer graphics.
Some of the topics covered in this subject are: 

  • Modelling 
  • Layout & Animation
  • Rendering
Introduction to Mass Communication & Media Literacy

An overview of the many communication channels, including their architecture, processes, functions, and impacts. The following subjects are among those that can be studied:

Detailed Syllabus for Computer Graphics

The curriculum for the Bachelor degree in computer graphics may be different at different universities, but the subjects often remain consistent. The following provides an overview of the subjects that are considered either mandatory or elective that are covered in the first through sixth semesters of the Bachelor programme in computer graphics. 

Core/Elective Subject title Subject Details
Elements of Information Technology Elements of Information Technology The term "information technology" encompasses a wide range of subfields, one of which is the provision of software and hardware solutions to businesses and organisations for the purposes of data organisation, collection, and analysis. The examination of these facts ultimately assists businesses in accomplishing their objectives. Information security, database and network administration, computer technical support, and business software development are the four key components that make up information technology as a whole
Introduction to Programming Language Introduction to Programming Language Children who have a working knowledge of computers and who have taken the time to master the fundamentals of computer programming have a greater respect for the way things function. Additionally, it teaches kids how software engineers utilise mathematics to solve issues in a manner that is both logical and creative.
Multimedia & Computer Graphics Multimedia & Computer Graphics Students are given the ability to create and design through the use of multimedia, rather than simply absorbing representations generated by others. It trains the mind to think more reflectively. In addition to this, it offers pupils access to appropriate educational resources that are tailored to their individual learning styles and capabilities.
Basics of Animation Basics of Animation You will study the foundational principles of 3D character animation as well as how to apply those ideas to basic shapes in the course titled "Animation Basics." This will provide you with a firm basis for when you need to animate complex characters and dialogue shots later on in the process. The ability to effectively communicate feelings is going to be the single most valuable skill you pick up from this class (using even the simplest of characters).
Introduction to 3D Animation & Modelling Introduction to 3D Animation & Modelling If you have knowledge of 3D animation, you will be able to develop augmented infographics and eBooks, construct interactive live shows and events, as well as make animated graphics and "how to" films for websites.
Introduction to Mass Communication & Media Literacy Introduction to Mass Communication & Media Literacy The study of communication and media gives us the ability to make sense of the world around us, from civic involvement to consumption patterns. It also helps us become future leaders and problem-solvers, and it encourages us to be inquisitive and enthusiastic critical thinkers.
Content Development Direction I & II Content Development Direction I & II The goal of this course on the creation of electronic content is to get an understanding of the meaning and standards of electronic content, learning objects, as well as the designing and production of digital resources for use in education. As a result, the goal of this course is to equip students with the information and skills necessary to accommodate modern learning and the various ways to learn.
Digital Editing & Motion Graphic- I & II Digital Editing & Motion Graphic- I & II Motion Graphics is also called Motion Design, making the relationship between movement and design elements easier to understand. Motion Graphics is about bringing the design knowledge to new mediums by adding the elements of time and space to it — i.e. creating movement.

Books and Authors related to Computer Graphics

Students, whether they are in their undergraduate or postgraduate studies, are required to read a broad spectrum of texts because computer graphics is such a multifaceted and diverse field. The following are some examples of books that are frequently used as references.

Subject  Book Title  Author Description
Multimedia & Computer Graphics Computer Graphics and Multimedia A. P. Godse, Dr. D. A. Godse The book provides systematic, clear, and complete coverage of computer graphics and multimedia principles. In order to implement the numerous algorithms described in the book, it makes use of the C programming language. There are two sections to the book. Drawing methods for lines and curves, as well as circles and ellipses; filling polygons; 2D and 3D transformations, visible surface detection algorithms, etc are all covered in the first section. Multimedia basics, applications, and system architecture, etc are covered in the second section.
Introduction to 3D Animation & Modelling Digital Modelling  William Vaughan Any successful 3D computer graphics project relies on high-quality modelling, which is the cornerstone of the whole 3D production process. As a result, Modelling is unlike any other modelling book you've encountered, getting to the core of what it takes to build efficient production-ready models and dispelling the myths around the creation of realistic and stunning graphics.
Introduction to 3D Animation & Modelling Video-Based Rendering Marcus A. Magnor Hardware and rendering algorithms for computer graphics are in high demand because of the growing economic importance of consumer applications. Using video to speed up the modelling process can be used in a variety of industries, including computer games as well as special effects and interactive television.
Basics of Animation Animation for Beginners Lisa Lee

It's an excellent place to start if you're a novice animator and want to pursue a career in the art form. There are so many places to start. There are so many questions in your mind that it's debilitating. 

  • What exactly is animation?
  • What's the best way to animate?
  • Is there a particular set of resources that you resort to for inspiration?

Everything you've ever wanted to know about animation is going to be covered in this comprehensive book.

Computer Based 2D Animation Computer Graphics for Java Programmers Ammeraal

This third edition addresses essential principles in the process of creating and manipulating graphical objects in both 2D and 3D, with subjects ranging from traditional graphics algorithms to colour and shading models. It teaches each graphics topic in sequential order of principles, mathematics, algorithms, optimization techniques, and Java coding in the same manner as the two editions that came before it.

Entrance Exams for Computer Graphics

The following is a list of the examinations that must be passed at the state and central levels in order to be accepted into the bachelor’s or master’s degree programmes for computer graphics offered by India's most prestigious educational institutions. The successful completion of the 10+2 test with good results is the basic requirement for eligibility for entrance exams for undergraduate courses. Individually, each test has a particular minimum standard or cut-off criteria for those scores.

Syllabus for Distance Program in Computer Graphics

Students who are interested in obtaining their degrees but do not have the financial means to do so full-time can do it through distance education. Additionally, students who are unable to meet the qualifying requirements for full-time courses may choose to enrol in Bachelor’s degree programmes for computer graphics that are offered either part-time or via distance education. 
The curriculum of programmes offered through distance education are very comparable to those of traditional programmes. The structure of the evaluation is essentially identical to that used in the regular courses, with the end-of-semester exam accounting for 70 per cent of the total score and the internal assessment contributing 30 per cent.

Top colleges for Computer Graphics

The most time and effort-efficient way to learn about the best universities for computer graphics or other alternative trades or professional degrees is to speak directly with students. A wide range of professional degrees, certifications, and specialised training programmes are available to students in India who want to further their education. The following is a list of the best universities in India ranked according to the quality of the research that they have conducted in the field of computer graphics.

Sl. No. College/University/Institution Links
1. Indian Institute of Technology Bombay  To be uploaded soon
2. Indian Institute of Science To be uploaded soon
3. Indian Institute of Technology Kharagpur To be uploaded soon
4. Indian Institute of Technology Delhi  To be uploaded soon
5. International Institute of Information Technology, Hyderabad  To be uploaded soon
6. Indian Statistical Institute To be uploaded soon
7. Indian Institute of Technology Kanpur To be uploaded soon
8. Indian Institute of Technology Madras To be uploaded soon
9. VIT University To be uploaded soon
10. Maharshi Dayanand University To be uploaded soon

FAQs on Computer Graphics

Q. What kinds of topics are covered in computer graphics courses?

A. Students who enrol in a course in computer graphics are typically instructed in topics such as 2D design, 3D design, web design, animation design, image processing, and other related topics. The fields of physics, optics, and geometry all make significant contributions to the field of computer graphics.

Q. What can students learn in the computer graphics course?

A. Computer graphics courses can introduce students to the algorithms, software, and hardware that are used in computer graphics. Ray tracing, the graphics pipeline, transformations, texture mapping, shadows, sampling, global illumination, splines, animation, and colour are some of the topics that are covered in this course.

Q. Can you explain the different types of computer graphics?

A. Raster graphics and vector graphics are the two distinct subtypes that fall under the umbrella term "computer graphics." Although the end result of both is a digital image of high quality, they go about accomplishing this objective in very different ways, and as a result, their strengths, as well as their limitations, are very distinct.

Q. Is mathematics necessary for computer graphics?

A. There is no one correct answer to the question of what aspects of mathematics are essential in computer graphics. The field as a whole makes use of a variety of mathematical approaches, and depending on your personal interests, you might gravitate toward certain subtopics but remain uninterested in others.

Q. What are some applications of computer graphics in today's world?

A. Computer graphics are essential to the field of scientific visualisation, which models complex phenomena using images and colours, such as air currents and electric fields. Computer graphics are also essential to computer-aided engineering and design, which involves drawing objects in computer programmes and analysing their properties.

Q. What can I learn in the bachelor's degree programme in computer graphics?

A. Individuals who enrol in a bachelor's degree programme in computer graphics learn not just how to use a computer to make images, but also how to design a website or render three-dimensional things.

Q. What is computer graphics all about?

A. The process of creating, manipulating, and storing various types of images and objects is what computer graphics is all about. Computer graphics software can help make both high-quality and commercial works of art such as animation packages and paint programmes.

Q. Why is computer graphics essential to the field of scientific visualisation?

A. Computer graphics are essential to the field of scientific visualisation because it models complex phenomena using images and colours, such as air currents and electric fields. 

Q. Can you explain the significance of computer graphics in education today?

A. The creation of interactive instructional software, multimedia systems, and a wide variety of other applications are all areas in which computer graphics are gaining significant attention. Such applications can help facilitate an enhanced form of education today. 

Q. What kind of skills will I acquire by taking computer graphics?

A. You may learn how to write computer programs and make video games if you enrol in a course leading to an associate's degree in computer graphics. You may also look at the processes involved in creating digital images and giving them the ability to move and interact with one another. Studies in painting, animation, and design are all included in this collection of abilities.

Q. What kinds of things do people do with computer graphics?

A. Cartography, the representation of measurement data in both two and three dimensions, and the depiction of computer simulations are all examples of applications that make use of computer graphics. Other skills include: 
  • The compilation of publications
  • Medical diagnostics
  • Drafting and computer design
  • The creation of special effects in motion pictures
  • Computer gaming

Q. How many years of schooling are required to become proficient in computer graphics?

A. The duration of study for computer graphic programs offered at the undergraduate level by colleges and universities is typically four years. On the other hand, the duration of study for computer graphic courses taken at the postgraduate level is two years.

Q. Is it difficult to become proficient in computer graphics?

A. Learning how to create 3D computer graphics is straightforward, but becoming proficient may take some time. Computer graphics is not difficult at its most fundamental level. It is nothing more than a collection of triangles that have been multiplied by matrices. 

Q. Why would it be beneficial for me to learn computer graphics?

A. Because a significant portion of the entertainment business relies heavily on the use of computer programs to produce photorealistic images, becoming skilled in the use of such programs opens the door to a variety of creative jobs that may be very fulfilling.

Popular Computer Graphics Colleges in India

Following are the most popular Computer Graphics Colleges in India. Learn more about these Computer Graphics colleges (Courses, Reviews, Answers & more) by downloading the Brochure.
2 Courses
10 K - 25 K
1 Course
57 K
5.0
5.0

Popular Private Computer Graphics Colleges in India

2 Courses
10 K - 25 K
1 Course
57 K
5.0
5.0

Popular Computer Graphics UG Courses

Following are the most popular Computer Graphics UG Courses . You can explore the top Colleges offering these UG Courses by clicking the links below.

UG Courses

Popular Computer Graphics PG Courses

Following are the most popular Computer Graphics PG Courses . You can explore the top Colleges offering these PG Courses by clicking the links below.

PG Courses

Popular Exams

Following are the top exams for Computer Graphics. Students interested in pursuing a career on Computer Graphics, generally take these important exams.You can also download the exam guide to get more insights.

Dec '24 - Feb '25

CUET PG 2025 Application Process Online Fee

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Dec '24 - Feb '25

CUET PG 2025 Application Process

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15 Sep ' 24

MAH AAC CET 20240 Cut-off Date for all type of ad...

14 Sep ' 24

MAH AAC CET 20240 Last date of uploading the data

Aug '24

NSD Exam 2024 Workshop cum interview

TENTATIVE

Jun '24 - Jul '24

NSD Entrance Exam Registrations 2024

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Feb '25 - Mar '25

PUBDET 2025 Applications

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Jun '25 - Jul '25

PUBDET 2025 Admit Card

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